Full notes
Full Cannon Keep update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Store
- Gameplay
- UI and audio
- Balance
Cannon Keep changes
The Playtest is live now until next Monday! To participate, press "Request Access" on the Cannon Keep store page, you will be added automatically.
[dynamiclink href="https://store.steampowered.com/app/3755200/Cannon_Keep/"]
Here's what's new:
Reworked underground: We're trying a different approach to gathering resources compared to the demo. Try it out and let us know what you think!
- MetaprogressionUnlock buildings by completing challenges! (The new content we're working on is not quite ready yet, so we added a "unlock all" button for those who know the game well already. Though we'd love to hear what you think about unlocking new content this way!)
Fortify rework: Instead of adding 1 max health, fortify blocks 1 damage per stack. The Repair Shop now applies Fortify instead of Regeneration.
Small District rework: Districts can be moved after placement and have slightly different effects.
Focused fire: Instead of clicking on individual enemies, you can now hold left mouse button to focus your cannon's fire on a single point, consuming stamina.
And many other small adjustments.
We hope you have fun playing! If you haven't already, join our discord to stay up to date and discuss the game with us.
Source
Changelog.gg summarizes and formats this update. How we read updates.
