In this update8
Full notes
Full Candle Knight update
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What changed
- Gameplay
- UI and audio
- Fixes
- Performance
Candle Knight changes
Patch Notes 1.0.2
General
Upgraded Unreal Engine 4 versions.
Adjusted multiple sound effects.
Fixed an issue in which Painting 05 would teleport players to an incorrect location.
Fixed an issue which caused players to explore locations out of bounds after leaving Painting 04.
After completing the game, choosing “Continue” on the Main Menu starts the game at the last checkpoint instead of starting a new game.
Fixed an issue in which upon respawning in a specific location, three different gamepad icons would display at the same time.
User Interface
Fixed various Menu screens.
Fixed an error which caused the HP icons not updating properly until players paused and resumed the game.
Localization
Fixed some lines in the Spanish version of the game.
Fixed some lines in the Portuguese version of the game.
Menus in the German version of the game have been adjusted to avoid overlapping text.
Levels
Fixed collisions in the Royal Chambers.
Fixed multiple floating assets in various levels.
Fixed multiple cameras that were out of focus.
Visual
Adjusted fog for multiple levels.
Fixed reflections in the Alchemy Lab area.
Known issues we are still working on:
Chinese localization needs further fixing.
Ultra Settings in 4K have persistent performance issues.
Upcoming changes:
DLSS and Intel XeSS.
Source
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