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Steam News6 December 20178y ago

Progressing towards 2018

I'll post some key information about the working being done by Canuckplay towards Canadian Football 2018.

Full notes

Full Canadian Football 2017 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
changedGeneral ChangesThe game engine has been updated to Unity 2017.2 (the most recent stable release).
changedGeneral ChangesThe game's User Interface now automatically swaps controller icons depending on the platform the game is running on.
changedGeneral ChangesUpdated a couple of shaders to improve performance for DirectX 12.
addedGeneral ChangesBegun the process of adding the team and player editing screens but updating the title screen's menu.
changedGeneral ChangesUpdated to the latest Steam SDK for the PC Desktop version.
addedGraphicsWe're closing in on our final player model artwork. The game will feature different player model styles for different positions each with a much higher detail level than was shown in 2017. It should be pointed out that the uniform layout is completely different from 2017 as well, with each player type having its own variation of the uniform file. So unfortunately, existing custom uniforms will not carry forward to new editions of the game. Stadiums will also be getting a make over with more detail in the buildings themselves, but we're also working on a process to provide 3D spectators in the stands.

Canadian Football 2017 changes

changedThe game engine has been updated to Unity 2017.2 (the most recent stable release).
changedThe game's User Interface now automatically swaps controller icons depending on the platform the game is running on.
changedUpdated a couple of shaders to improve performance for DirectX 12.
addedBegun the process of adding the team and player editing screens but updating the title screen's menu.
changedUpdated to the latest Steam SDK for the PC Desktop version.

I'll post some key information about the working being done by Canuckplay towards Canadian Football 2018. Aside from developing for PS4, here are some changes that will affect the Steam version of the game:

General Changes

  • The game engine has been updated to Unity 2017.2 (the most recent stable release).

  • The game's User Interface now automatically swaps controller icons depending on the platform the game is running on.

  • Updated a couple of shaders to improve performance for DirectX 12.

  • Begun the process of adding the team and player editing screens but updating the title screen's menu.

  • Updated to the latest Steam SDK for the PC Desktop version.

Graphics

We're closing in on our final player model artwork. The game will feature different player model styles for different positions each with a much higher detail level than was shown in 2017. It should be pointed out that the uniform layout is completely different from 2017 as well, with each player type having its own variation of the uniform file. So unfortunately, existing custom uniforms will not carry forward to new editions of the game. Stadiums will also be getting a make over with more detail in the buildings themselves, but we're also working on a process to provide 3D spectators in the stands.

Team and Roster Editor

Outside of the visuals, the team and player editing functionality is progressing on schedule. It is now possible to proceed into the edit mode of the game and rename teams and players, change player skill ratings, edit depth charts (on a formation by formation basis), and change a few other basics as well. For team and roster editing, it will certainly help if you have a keyboard attachment for your controller, but you can use the on-screen keyboard as well (it's just a bit slower to use).

Source

Steam News / 6 December 2017

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