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Steam News6 June 20251y ago

📰The Road to Beta Has Begun

Hi fellows, Along with the latest patch notes, I have a couple of important updates to share with you.

In this update5

Full notes

Full CAMPS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes6 additions8 changes0 removals
  • Gameplay
  • Compatibility
  • Server
  • Fixes
  • Events
fixedProject MilestoneNow that most of the technical issues have been resolved and key milestones reached, the project is ready for its next major iteration, the one that will bring the intended and refined gameplay experience to life.
changedProject MilestoneIn other words, the project is transitioning from Alpha to Beta, and is steadily heading toward the Early Access stage.
addedImpact on the Current GameUnfortunately, access to the demo for new users is now restricted. This is an intentional and planned step.
addedImpact on the Current GameDuring the summer, I’ll be heavily focused on finalizing the main game loop and overall project concept, which involves deep integration and major updates on the backend. Since I’m currently working with a single master server, I’ve had to temporarily disable demo access for new users due to the instability caused by continuous backend development.
addedImpact on the Current GameIf you already have the demo installed, you’ll continue to receive new patches and can participate in internal testing. However, please note that the game may be unstable at times, and connectivity issues are to be expected while development is ongoing .
fixedLatest Patch NotesFixed issues with certain assets not being removable or replaceable in the location editor.

CAMPS changes

fixedNow that most of the technical issues have been resolved and key milestones reached, the project is ready for its next major iteration, the one that will bring the intended and refined gameplay experience to life.
changedIn other words, the project is transitioning from Alpha to Beta, and is steadily heading toward the Early Access stage.
addedUnfortunately, access to the demo for new users is now restricted. This is an intentional and planned step.
addedDuring the summer, I’ll be heavily focused on finalizing the main game loop and overall project concept, which involves deep integration and major updates on the backend. Since I’m currently working with a single master server, I’ve had to temporarily disable demo access for new users due to the instability caused by continuous backend development.
addedIf you already have the demo installed, you’ll continue to receive new patches and can participate in internal testing. However, please note that the game may be unstable at times, and connectivity issues are to be expected while development is ongoing .

Hi fellows,

Along with the latest patch notes, I have a couple of important updates to share with you.

Project Milestone

Now that most of the technical issues have been resolved and key milestones reached, the project is ready for its next major iteration, the one that will bring the intended and refined gameplay experience to life.

The project is making a significant step toward its main target concept. I’m fully committed to delivering the complete core game experience.

In other words, the project is transitioning from Alpha to Beta, and is steadily heading toward the Early Access stage.

Starting today, the login procedure may occasionally fail due to intensive work on expanding the backend.

Impact on the Current Game

DEMO Access

Unfortunately, access to the demo for new users is now restricted. This is an intentional and planned step.

During the summer, I’ll be heavily focused on finalizing the main game loop and overall project concept, which involves deep integration and major updates on the backend. Since I’m currently working with a single master server, I’ve had to temporarily disable demo access for new users due to the instability caused by continuous backend development.

Existing demo users will not lose access.

If you already have the demo installed, you’ll continue to receive new patches and can participate in internal testing. However, please note that the game may be unstable at times, and connectivity issues are to be expected while development is ongoing.

Latest Patch Notes

EDITOR

  • - Simplified the process of saving locations in the editor.

  • - Fixed issues with certain assets not being removable or replaceable in the location editor.

  • - Resolved multiple assets issues.

OPTIONS

  • - Added Anisotropic Textures toggle to reduce visual artifacts, such as gray or blurry zones near the camera.

GENERAL FIXES & IMPROVEMENTS

  • - Improved road types and road-building procedures.

  • - Fixed incorrect passenger seat positions in MH6 helicopters.

  • - Improved bot behavior and resolved several related issues.

  • - Addressed multiple backend issues.

  • - Fixed incorrect player count display in the server list.

  • - Fixed incorrect vehicle spawns in Outland mode camps.

CAMP MANAGEMENT

  • - Improved camp management system.

  • - You can now invite friends to your camp or join other camps to help defend them.

OTHER CHANGES

  • - Improved drone flight controller.

  • - Killing bots now grants credits based on their rank. Steam post image

What's Next

The next patches will continue to be distributed primarily to the Demo game branch as usual. If you notice frequent updates, they’re most likely related to backend upgrade procedures.

Internal tests typically involve a small group of 2-4 players, which is usually sufficient for validating key systems and mechanics.

I do have plans for a broader playtest involving all available players. When that event is on the schedule, I’ll make sure to announce it in advance so you won’t miss the opportunity to join in.

The next public patch notes are planned for release at the end of this month.

Thanks to everyone who continues to support the project, I truly appreciate that! -Dev

Source

Steam News / 6 June 2025

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