Full notes
Full Camp Wombo update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Maps
- Gameplay
In this devlog, I want to share one of the most important systems I’ve been working on recently in Camp Wombo: procedural map generation.
From now on, every run in Camp Wombo is truly unique.
🌍 Endless Possibilities
Thanks to the procedural generation system, maps are created differently every time. You might think you’re returning to a familiar place… but you never really are.
🌲 A Constantly Changing, Massive Forest
The forest layout, paths, clearings, and dense areas are reshaped on every run. This makes exploration more tense, unpredictable, and frightening.
👻 Randomized Environment, Props, and Enemies
Props are placed randomly across the environment
Enemies spawn in different locations every run
An area that felt safe before might be deadly next time
The goal of this system is to prevent memorization and make every co-op session feel fresh and unpredictable.
Development is ongoing, and in the next devlog, I’ll dive deeper into how this system impacts the horror and co-op gameplay.
I’d love to hear your thoughts 👀 See you in the next devlog!
Source
Changelog.gg summarizes and formats this update. How we read updates.
