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Steam News5 February 20264mo ago

[Devlog #2] The Forest Is Never the Same 🌲

Hello everyone! In this devlog, I want to share one of the most important systems I’ve been working on recently in Camp Wombo: procedural map generation. From now on, every run in Camp Wombo is truly unique.

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Repeated intro

Hello everyone!

What changed

0 fixes0 additions4 changes0 removals
  • Maps
  • Gameplay
changedIn this devlog, I want to share one of the most important systems I’ve been working on recently in Camp Wombo: procedural map generation.
changed🌍 Endless PossibilitiesThanks to the procedural generation system, maps are created differently every time. You might think you’re returning to a familiar place… but you never really are.
changed👻 Randomized Environment, Props, and EnemiesEnemies spawn in different locations every run
changed👻 Randomized Environment, Props, and EnemiesDevelopment is ongoing, and in the next devlog, I’ll dive deeper into how this system impacts the horror and co-op gameplay.

In this devlog, I want to share one of the most important systems I’ve been working on recently in Camp Wombo: procedural map generation.

From now on, every run in Camp Wombo is truly unique.

🌍 Endless Possibilities

Thanks to the procedural generation system, maps are created differently every time. You might think you’re returning to a familiar place… but you never really are.

🌲 A Constantly Changing, Massive Forest

The forest layout, paths, clearings, and dense areas are reshaped on every run. This makes exploration more tense, unpredictable, and frightening.

👻 Randomized Environment, Props, and Enemies

  • Props are placed randomly across the environment

  • Enemies spawn in different locations every run

  • An area that felt safe before might be deadly next time

The goal of this system is to prevent memorization and make every co-op session feel fresh and unpredictable.

Development is ongoing, and in the next devlog, I’ll dive deeper into how this system impacts the horror and co-op gameplay.

I’d love to hear your thoughts 👀 See you in the next devlog!

Source

Steam News / 5 February 2026

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