Full notes
Full Camp Sunshine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
Camp Sunshine changes
We are hard at work on Sunshine Manor, and wanted to give you a sneak peek of the graphics direction we're taking with this second (or should that be first) chapter of the Sunshine Saga.
That's right, we're going full 8 bit with our graphics! Hopefully by now you know that we're two old school gamers and the thought of doing a full 8 bit title (with exception for maybe the music) is too fun to pass up. In our early tests a while back, we found that they gave off a far more creepy vibe and we're definitely playing around with this at the moment to give you a truly tense and terrifying experience.
Gone is the huge map of Camp Sunshine (complete with all of it's pre-loading issues) and you'll find yourself trapped in the titular Sunshine Manor and will be subjected to every twist and turn of the changing rooms and corridors as you power up the daemon engine ... oops might have said too much there!
Thank you for your continued love and support for this new chapter, and also for Camp Sunshine too.
Source
Changelog.gg summarizes and formats this update. How we read updates.
