Full notes
Full Camera Anima update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Heyo~
Happy Holidays, brought to you from Santa Artisan! Steam post image Last update, we talked about progress being slowed for personal reasons. The last few months, we've been focusing on getting back into the rhythm of things to close out the year strong.
Sprites
Almost all sprites for story scenes are in the game! This involves getting all character sprites in-game - human, automaton, and flashback characters - and presenting them correctly. This includes getting their expressions right, positioning them correctly, syncing them to audio and visual effects where appropriate, and more. Steam post image While side-sprites need to be implemented, they're far less complex and mostly focus on Essie.
CGs
All CGs have been inked and lined out, including our stretch goal ones! Colouring continues, but all CGs have been added to the game and play when intended. Steam post image Backgrounds
All but one background is fully coloured! Steam post image The last one is a special one. It's a mix between a background and a CG, and it's used during a climactic part of the game. While we can't spoil what it is, the ending is our most CG-heavy section, and the background is a bridge that works between the gameplay and narrative.
We'll be breaking for a few weeks to enjoy the holidays, and then continuing to work finaling. Fortunately, we're hitting the point in the project where most of our big ticket items are wrapping up, allowing us to turn our attention elsewhere. This includes:
Continuing to colour assets and test the build
Balancing QTEs
Working on the codices and the gallery
And reviewing Steam/itch.io processes.
Thanks for reading, and have a happy rest of the year!
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Source
Changelog.gg summarizes and formats this update. How we read updates.
