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Steam News24 July 20261mo ago

Early Access 0.45.1 Update

Hey folks! Today we are releasing Update 0.45.1 for Camelot Unchained, including some top priority bug fixes.

In this update1

Full notes

Full Camelot Unchained update

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Repeated intro

Hey folks! Today we are releasing Update 0.45.1 for Camelot Unchained, including some top priority bug fixes. Players will no longer be stuck in place after being resurrected, status effects should now be operating correctly in the UI, and the server crashes that afflicted last week’s build have been resolved.

What changed

4 fixes1 addition1 change0 removals
  • Performance
  • Gameplay
  • Fixes
fixedHey folks! Today we are releasing Update 0.45.1 for Camelot Unchained , including some top priority bug fixes. Players will no longer be stuck in place after being resurrected, status effects should now be operating correctly in the UI, and the server crashes that afflicted last week’s build have been resolved.
changedIf you want to read our statement on the crashes that impacted last weekend’s Early Access window, check out the link here . The most important thing to note is that we will be keeping the servers up for over a full week , starting from today, Friday the 24th , until Monday, August 3rd .
addedOur next major update will include the first iteration of the new class progression system, which we’re excited for everyone to get their hands on. We will also be introducing player quests to accompany the quest log that we recently put in the game. There will be more information to share with you all in the near future, so stay tuned.
fixedBug FixesFixed a bug where players could get stuck after getting resurrected while under the effects of multiple auras.
fixedBug FixesFixed a bug where some status effects that shouldn’t be removable could be removed..
fixedBug FixesFixed a server crash that occurred when users would switch zones.

Camelot Unchained changes

fixedHey folks! Today we are releasing Update 0.45.1 for Camelot Unchained , including some top priority bug fixes. Players will no longer be stuck in place after being resurrected, status effects should now be operating correctly in the UI, and the server crashes that afflicted last week’s build have been resolved.
changedIf you want to read our statement on the crashes that impacted last weekend’s Early Access window, check out the link here . The most important thing to note is that we will be keeping the servers up for over a full week , starting from today, Friday the 24th , until Monday, August 3rd .
addedOur next major update will include the first iteration of the new class progression system, which we’re excited for everyone to get their hands on. We will also be introducing player quests to accompany the quest log that we recently put in the game. There will be more information to share with you all in the near future, so stay tuned.
fixedFixed a bug where players could get stuck after getting resurrected while under the effects of multiple auras.
fixedFixed a bug where some status effects that shouldn’t be removable could be removed..

If you want to read our statement on the crashes that impacted last weekend’s Early Access window, check out the link here. The most important thing to note is that we will be keeping the servers up for over a full week, starting from today, Friday the 24th, until Monday, August 3rd.

Our next major update will include the first iteration of the new class progression system, which we’re excited for everyone to get their hands on. We will also be introducing player quests to accompany the quest log that we recently put in the game. There will be more information to share with you all in the near future, so stay tuned.

We look forward to seeing you in-game!

Bug Fixes

  • Fixed a bug where players could get stuck after getting resurrected while under the effects of multiple auras.

  • Fixed a bug where some status effects that shouldn’t be removable could be removed..

  • Fixed a server crash that occurred when users would switch zones.

Source

Steam News / 24 July 2026

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