HomeGamesUpdatesPricingMethodology
Steam News26 June 20262mo ago

Camelot Unchained - 0.43.1 Update

With today’s build, we’re introducing a new Texture Streaming system that should significantly improve memory usage for players across the board.

In this update2

Full notes

Full Camelot Unchained update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition2 changes0 removals
  • Performance
  • Gameplay
  • Fixes
addedWith today’s build, we’re introducing a new Texture Streaming system that should significantly improve memory usage for players across the board. This should prove especially beneficial for players on lower end rigs, leading to better responsiveness and improved framerate. Additionally, we’ve managed to hone in on a few bugs related to point captures and crashing while fishing.
changedBuild UpdatesImplemented a dynamic texture streaming system that reduces average texture memory usage by about 90%. (for an average of around 50% savings of memory for the client)
changedBuild UpdatesBecause of the reduced texture memory we have raised the maximum texture quality on in-game assets to 4096x4096 (on those assets that support it)
fixedBug FixesResolved an issue that caused characters to become inaccessible if the game crashed or they logged out while fishing.
fixedBug FixesResolved an issue related to Points of Interest being uncapturable under certain circumstances.
fixedBug FixesIntroduction of dynamic texture streaming should lead to reduction in crashes.

Camelot Unchained changes

addedWith today’s build, we’re introducing a new Texture Streaming system that should significantly improve memory usage for players across the board. This should prove especially beneficial for players on lower end rigs, leading to better responsiveness and improved framerate. Additionally, we’ve managed to hone in on a few bugs related to point captures and crashing while fishing.
changedImplemented a dynamic texture streaming system that reduces average texture memory usage by about 90%. (for an average of around 50% savings of memory for the client)
changedBecause of the reduced texture memory we have raised the maximum texture quality on in-game assets to 4096x4096 (on those assets that support it)
fixedResolved an issue that caused characters to become inaccessible if the game crashed or they logged out while fishing.
fixedResolved an issue related to Points of Interest being uncapturable under certain circumstances.

With today’s build, we’re introducing a new Texture Streaming system that should significantly improve memory usage for players across the board. This should prove especially beneficial for players on lower end rigs, leading to better responsiveness and improved framerate. Additionally, we’ve managed to hone in on a few bugs related to point captures and crashing while fishing.

Build Updates

  • Implemented a dynamic texture streaming system that reduces average texture memory usage by about 90%. (for an average of around 50% savings of memory for the client)

  • Because of the reduced texture memory we have raised the maximum texture quality on in-game assets to 4096x4096 (on those assets that support it)

Bug Fixes

  • Resolved an issue that caused characters to become inaccessible if the game crashed or they logged out while fishing.

  • Resolved an issue related to Points of Interest being uncapturable under certain circumstances.

  • Introduction of dynamic texture streaming should lead to reduction in crashes.

Source

Steam News / 26 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.