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Steam News10 March 20263mo ago

Calyx v0.1.0.2 – Isotopes, Modules, Skirmish improvements and more

Calyx v0.1.0.2 – Isotopes, Modules, Skirmish improvements and more Greetings Calyx players! We’re delighted to share our first larger update since the Early Access launch of Calyx on 29th January.

In this update13

Full notes

Full Calyx update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes10 additions13 changes1 removal
  • Gameplay
  • Maps
  • Workshop
  • Balance
  • Store
changedRange Boost ModuleBoosts all weapon ranges when connected to the grid.
addedSkirmish tweaksAdded 9 Challenge maps to Skirmish.
changedSkirmish tweaksModules are now randomised in Skirmish maps.
removedSkirmish tweaksRemoved mission timers from Skirmish maps.
addedSkirmish tweaksPhase schedule – add Sand Storms or Solar Storms to a Skirmish.
changedStreamlined building upgradesWe’ve revamped the upgrade system for buildings so there are less steps involved. Build the relevant Workshop, and buildings can be upgraded straight away. No more researching individual upgrades! The Mining Workshop now also contains power related items, and has been renamed the Operations Workshop.

Calyx changes

changedBoosts all weapon ranges when connected to the grid.
addedAdded 9 Challenge maps to Skirmish.
changedModules are now randomised in Skirmish maps.
removedRemoved mission timers from Skirmish maps.
addedPhase schedule – add Sand Storms or Solar Storms to a Skirmish.

Calyx v0.1.0.2 – Isotopes, Modules, Skirmish improvements and more

Greetings Calyx players!

We’re delighted to share our first larger update since the Early Access launch of Calyx on 29th January. It’s been brilliant to see so many of you enjoying the first part of the campaign and giving us your feedback via Discord.

Changes include:

Do more with Isotopes

Isotope Reactor

  • Place it on an Isotope patch, connect, and start generating power.

Isotope Silo

  • Isotopes are now stored separately to Ore.

3 new modules

Artillery Module

  • Connect this one to your power grid and the long range mortar on top will spring into life.

Range Boost Module

  • Boosts all weapon ranges when connected to the grid.

Calyx Suppressor Module

  • Power this to kill and suppress nearby spreading Calyx.

Skirmish tweaks

  • Added 9 Challenge maps to Skirmish.

  • Modules are now randomised in Skirmish maps.

  • Removed mission timers from Skirmish maps.

  • Phase schedule – add Sand Storms or Solar Storms to a Skirmish.

  • Set the max enemy level.

Streamlined building upgrades

We’ve revamped the upgrade system for buildings so there are less steps involved. Build the relevant Workshop, and buildings can be upgraded straight away. No more researching individual upgrades! The Mining Workshop now also contains power related items, and has been renamed the Operations Workshop.

Balancing updates

  • Increased the health of the Meteor and Zeus Cannon units.

  • Reduced the cost of the Inferno unit, and increased its damage and health.

  • Increased the damage and health of the Goliath unit.

Gameplay changes

  • The Liquidator now repairs its buildings making the Orbital Laser less overpowered against it.

  • A new Ram formation has been added which puts heavy tanks in the front line.

  • We now display more stats so it's easier to judge what upgrades will do.

Quality of Life and Polish items

  • We now show the size of each map on the map's intro screen.

  • Drag to build multiple versions of buildings like solar panels, turrets and batteries.

  • Rebuild a destroyed building by selecting its rubble.

  • Added key bindings for camera rotation.

  • Added keyboard shortcuts for: select all units, items in the build menu, copy and repair all.

  • Added an undo key for buildings.

  • Bound the different time acceleration levels directly to keys.

  • The game now saves after purchasing upgrades in the Tech Tree.

  • You can now delete a save from the in-game load and save menus.

  • The last state of rotation is remembered when placing buildings.

  • Increased the opacity of the blue ring that shows the Ore Thumper’s area of effect.

  • We added death animations for Militia and Bastion roots and sprouts.

  • Added an animation for the Ore Transport rocket’s legs retracting / extending.

  • Polished the beam VFX for Communication Arrays.

  • Colour balancing for the Tormentor plant.

We hope you enjoy the new features and changes. We’re now moving on to implementing larger systems, and it will be a little while before our next update. In the meantime you can stay in touch via the Studio 568 Discord. Thanks for your support! John, Mark & Phil, Studio 568 🙂

Source

Steam News / 10 March 2026

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