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Steam News2 March 20242y ago

CC Patch Version 0.13 Sprites no longer moonwalk !

Pleased to announce all units now have improved logic for determining which animated sprites to play very pleased with results, next challenge is expanding AI enemy to better manage multiple active unit groups with diff

Full notes

Full Calrivar Cluster update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions0 changes1 removal
  • Events
  • Gameplay
  • Fixes
addedPleased to announce all units now have improved logic for determining which animated sprites to play very pleased with results, next challenge is expanding AI enemy to better manage multiple active unit groups with different priorities!
addedNew Options added Full screen, Borderless and Vsync
removedCleaning up the code base quite a few redundant files removed.
fixedFixed my mistake where a few labels were not updating with your text colour and shadow preference.

Calrivar Cluster changes

addedPleased to announce all units now have improved logic for determining which animated sprites to play very pleased with results, next challenge is expanding AI enemy to better manage multiple active unit groups with different priorities!
addedNew Options added Full screen, Borderless and Vsync
removedCleaning up the code base quite a few redundant files removed.
fixedFixed my mistake where a few labels were not updating with your text colour and shadow preference.
  • Pleased to announce all units now have improved logic for determining which animated sprites to play very pleased with results, next challenge is expanding AI enemy to better manage multiple active unit groups with different priorities!

  • New Options added Full screen, Borderless and Vsync

  • Cleaning up the code base quite a few redundant files removed.

  • Fixed my mistake where a few labels were not updating with your text colour and shadow preference.

Source

Steam News / 2 March 2024

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