In this update3
Full notes
Full Call to Arms update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, we are running a promotion on the game and release the long-awaited content update II. Today we will outline the content of it and tell you where we stand. As we mentioned in our previous devblogs, this is the second planned large update which brings a lot of new things to the table. There are some long awaited additions in the list! Let’s go over them.
What changed
- Gameplay
- Store
- Maps
- UI and audio
- Events
Call to Arms changes
https://store.steampowered.com/bundle/15824/Call_to_Arms_Gates_of_Hell__Ostfront/
https://store.steampowered.com/bundle/15829/Call_to_Arms__Complete/
Content list
Long awaited new human models with their uniform completely changing per season Visually improved models now have the right attire for all seasons and will change automatically depending on the season set for the map. The new feature also enables new modding opportunities, a whole range of unit customisation options becoming available.
HD Link Krasny Bor
Two new SP missions In devblogs 103 & 104 we outlined the missions “Courland” and “Krasny Bor”. Both will be included, as well as new conquest maps which will make the dynamic campaign experience more diverse.
Five new PvP maps
1v1 Crossing
2v2 Gelid
2v2 Courtyard
4v4 Dubovka
4v4 Vitebsk
HD Link Dubovka
Rebalancing of existing MP maps Taking in the feedback from our testers and the community, we have tweaked the balance on some of the maps. We will continue to make reworks in the future.
Arrival of the lend lease doctrine This one completes the doctrine set. You may have already seen a screenie or two, here’s some more:
HD Link
HD Link
HD Link
Other additions With the addition of the lend-lease doctrine, the soviet late war doctrines were re-shuffled. Several other vehicles were added, such as the one below:
HD Link ISU-122S
Content update II also brings improvements to the gameplay such as netcode improvements, new dynamics for soldiers taking cover to avoid squads clustering together, and improved chinese localization.
Last but not least, the community requested that the tank destruction systems be changed to become less predictable. As a result of the rework, it looks more sophisticated now; different events cause a wider range of destruction events.
That’s it for now. The update is ready, and will be made public as soon as we can.
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Source
Changelog.gg summarizes and formats this update. How we read updates.
