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Steam News1 June 20197y ago

Developers Update 33

Steam post image Welcome to our 33rd developers update for Call to Arms. We have been quite silent lately, as we were working super hard on the next update for Call to Arms.

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What changed

0 fixes1 addition1 change1 removal
  • Performance
changedSteam post image Welcome to our 33rd developers update for Call to Arms . We have been quite silent lately, as we were working super hard on the next update for Call to Arms. As our communication has been far from perfect, while in the heat of pushing ahead with the many improvements we are working on, we decided to launch our official discord to public! Steam post image Our goal is to have a meeting point for similar minded people, who enjoy our games, share experiences and learn from each other. We want to improve our communication and share what we are doing and allow you to ask questions to developers more frequently. This developers update is going to be rather technical, as we want to report on our performance improvements progress.
removedBelow we have the current Steam build versus our latest developer build:Steam post image Steam post image You will notice a performance boost of 10% on a simple, static scene, with no units around, even though it uses more advanced anti-aliasing methods. Steam post image Steam post image In this scene, we disabled the distance clipping and you can see, that the performance difference increased to 60% boost. Simply put, we are able to render scenes on a much larger distance now and we are still working on enhancing it. You will also notice, that we render more objects in the newer builds and still have this huge gain.
addedThis is how multi-threading has been improved and AI optimized:Steam post image Steam post image As you can see, the FPS increase somewhere between 100-150%. This is an amazing result and we had to triple check it ourselves, as we couldn't believe it. But it's true and we are not done optimizing the game yet and we will deliver further improvements this year! Of course, we weren't neglecting our other work and pushed hard to finalize the new factions, including the new weaponry you can expect in the upcoming update this summer, which will be really big. We also progressed well with the campaigns and will start the QA of the German campaign soon, which means it is on its way to release later this year. Follow our developer website to stay updated on future sales, new games and upcoming updates!

Steam post image Welcome to our 33rd developers update for Call to Arms. We have been quite silent lately, as we were working super hard on the next update for Call to Arms. As our communication has been far from perfect, while in the heat of pushing ahead with the many improvements we are working on, we decided to launch our official discord to public! Steam post image Our goal is to have a meeting point for similar minded people, who enjoy our games, share experiences and learn from each other. We want to improve our communication and share what we are doing and allow you to ask questions to developers more frequently. This developers update is going to be rather technical, as we want to report on our performance improvements progress.

Below we have the current Steam build versus our latest developer build:

Steam post image Steam post image You will notice a performance boost of 10% on a simple, static scene, with no units around, even though it uses more advanced anti-aliasing methods. Steam post image Steam post image In this scene, we disabled the distance clipping and you can see, that the performance difference increased to 60% boost. Simply put, we are able to render scenes on a much larger distance now and we are still working on enhancing it. You will also notice, that we render more objects in the newer builds and still have this huge gain.

This is how multi-threading has been improved and AI optimized:

Steam post image Steam post image As you can see, the FPS increase somewhere between 100-150%. This is an amazing result and we had to triple check it ourselves, as we couldn't believe it. But it's true and we are not done optimizing the game yet and we will deliver further improvements this year! Of course, we weren't neglecting our other work and pushed hard to finalize the new factions, including the new weaponry you can expect in the upcoming update this summer, which will be really big. We also progressed well with the campaigns and will start the QA of the German campaign soon, which means it is on its way to release later this year. Follow our developer website to stay updated on future sales, new games and upcoming updates!

Source

Steam News / 1 June 2019

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