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- Call of Saregnar
Devlog #172 - A new river system
I've wanted proper rivers in this game for a long time, and I finally built a system for them right inside Unity. You thread a line of nodes through a scene to set where the river runs, and the tool bakes that into a fl…
Announcement1 changeGameplay - Call of Saregnar
Devlog #171 - Roads with a little more grit
The road tool I wrote about last time is in good enough shape now that I could finally turn to the roads themselves, which had been waiting on a proper look for far too long. The first change is the textures, which are…
Announcement1 changeUI/audio - Call of Saregnar
Devlog #170 - A combat grid that hugs the ground
Before the update itself, a quick hello, since this is the first devlog I'm posting on Steam. I'm the solo developer behind Call of Saregnar, an old-school single-player RPG, and every so often I write up whatever corne…
Announcement2 changesMaps



