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Steam News8 October 20258mo ago

Devlog #6 - Combat

Combat is designed to feel fluid, responsive, and strategic. The core philosophy draws from classic swordplay, dodging, and the tactical use of the many weapon items you’ll acquire, with enough layered depth to keep thi

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Full Call of Elyndra update

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What changed

0 fixes0 additions2 changes0 removals
  • Gameplay
  • Balance
changedCombat is designed to feel fluid, responsive, and strategic. The core philosophy draws from classic swordplay, dodging, and the tactical use of the many weapon items you’ll acquire, with enough layered depth to keep things interesting.
changedRanged combat is also part of the mix, using the bow and other specialized weapons. A lock-on system helps you stay focused on enemies and land precision strikes. Light attacks are quick and reliable, while heavy charged attacks take longer to execute but deal more damage.

Combat is designed to feel fluid, responsive, and strategic. The core philosophy draws from classic swordplay, dodging, and the tactical use of the many weapon items you’ll acquire, with enough layered depth to keep things interesting.

In the short clip below, you can see our WIP sword combat.

In the video below, you can see the first glimpse of our dungeon system. Weapons are multi-functional; you can use them to defeat enemies, but also to solve puzzles.

Ranged combat is also part of the mix, using the bow and other specialized weapons. A lock-on system helps you stay focused on enemies and land precision strikes. Light attacks are quick and reliable, while heavy charged attacks take longer to execute but deal more damage.

Weapons are permanent parts of your arsenal. You won’t lose progress to breakage, but some gear, such as the bow, will wear down over time and need repair. If something breaks mid-fight, you’ll still have other combat items to rely on, forcing you to adapt your strategy until it’s replaced.

Source

Steam News / 8 October 2025

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