What changed
0 fixes1 addition0 changes0 removals
added5/26/17 General Fixes • T.H.O.R.: Thunderclap adjustments: Narrowed the area at which each missile can automatically acquire a target. The target will need to be within the reticle for the missile to automatically seek the enemy out. • Added counters to scorestreaks that fire tracking missiles. If the player is in Phase Shift, using Active Camo, or has Hardwired, these missiles will not track them. This pertains to all versions of the Trinity Rocket (except Warhead variant), AP-3X: Lockdown, T.H.O.R.: Thunderclap, and Shock Sentry: Catacomb missiles. • Weapon Updates: Auger – Fury: Spread now becomes increasingly tighter the longer you fire Volk – Side to side recoil has been toned down slightly RVN – Ranges have been slightly reduced, but fire time between bullets has been reduced as well VPR – brought the shortest damage range in slightly Trencher – Bumped some aim down sight sway values back towards SMG characteristics. Still should feel closer to ARs in this regard however Titan – Adjusted the FOV on the Epic Scout’s default sight to provide a larger view and enhanced default zoom HVR Gemini –Hip fire accuracy improved slightly • Various map fixes • Prep for upcoming weekly featured mode
Call of Duty®: Infinite Warfare changes
added5/26/17 General Fixes • T.H.O.R.: Thunderclap adjustments: Narrowed the area at which each missile can automatically acquire a target. The target will need to be within the reticle for the missile to automatically seek the enemy out. • Added counters to scorestreaks that fire tracking missiles. If the player is in Phase Shift, using Active Camo, or has Hardwired, these missiles will not track them. This pertains to all versions of the Trinity Rocket (except Warhead variant), AP-3X: Lockdown, T.H.O.R.: Thunderclap, and Shock Sentry: Catacomb missiles. • Weapon Updates: Auger – Fury: Spread now becomes increasingly tighter the longer you fire Volk – Side to side recoil has been toned down slightly RVN – Ranges have been slightly reduced, but fire time between bullets has been reduced as well VPR – brought the shortest damage range in slightly Trencher – Bumped some aim down sight sway values back towards SMG characteristics. Still should feel closer to ARs in this regard however Titan – Adjusted the FOV on the Epic Scout’s default sight to provide a larger view and enhanced default zoom HVR Gemini –Hip fire accuracy improved slightly • Various map fixes • Prep for upcoming weekly featured mode
5/26/17 General Fixes • T.H.O.R.: Thunderclap adjustments: Narrowed the area at which each missile can automatically acquire a target. The target will need to be within the reticle for the missile to automatically seek the enemy out. • Added counters to scorestreaks that fire tracking missiles. If the player is in Phase Shift, using Active Camo, or has Hardwired, these missiles will not track them. This pertains to all versions of the Trinity Rocket (except Warhead variant), AP-3X: Lockdown, T.H.O.R.: Thunderclap, and Shock Sentry: Catacomb missiles. • Weapon Updates: Auger – Fury: Spread now becomes increasingly tighter the longer you fire Volk – Side to side recoil has been toned down slightly RVN – Ranges have been slightly reduced, but fire time between bullets has been reduced as well VPR – brought the shortest damage range in slightly Trencher – Bumped some aim down sight sway values back towards SMG characteristics. Still should feel closer to ARs in this regard however Titan – Adjusted the FOV on the Epic Scout’s default sight to provide a larger view and enhanced default zoom HVR Gemini –Hip fire accuracy improved slightly • Various map fixes • Prep for upcoming weekly featured mode