HomeGamesUpdatesPricingMethodology
Steam News1 April 20179y ago

3/31/17 Patch Notes

3/31/17 General Fixes • Blood Anvil Missions Updates: Get X Kills with a Ballistic Weapon: now supports Visor Detonations from KBS Longbow – Bombshell and melee kills from the Reaver – Machete Get X Kills with an Energy

Full notes

Full Call of Duty®: Infinite Warfare update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Fixes
changed3/31/17 General Fixes • Blood Anvil Missions Updates: Get X Kills with a Ballistic Weapon: now supports Visor Detonations from KBS Longbow – Bombshell and melee kills from the Reaver – Machete Get X Kills with an Energy Weapons: now supports alternate-mode kills (melee kills when not in the alternate mode will not count) from the R-VN and from the R-VN – Blowout gun perk, Overcharge. • Micro Turret Changes: Slightly increased the lock-fire delay Slightly reduced accuracy Slightly reduced health Slightly reduced target lost time • Fix for the Stryker body challenges earned by getting 2 kills with a single Micro Turret • Various backend fixes • Fix for a bug that caused some Rigs to appear incorrectly in the menus after the last update • The counter for Tracker is Hardwired, which used to make the footprints disappear more than twice as fast. A recent bug was preventing this from happening. This bug has been fixed, but Hardwired will now make the footprints disappear even faster than it originally did.

Call of Duty®: Infinite Warfare changes

changed3/31/17 General Fixes • Blood Anvil Missions Updates: Get X Kills with a Ballistic Weapon: now supports Visor Detonations from KBS Longbow – Bombshell and melee kills from the Reaver – Machete Get X Kills with an Energy Weapons: now supports alternate-mode kills (melee kills when not in the alternate mode will not count) from the R-VN and from the R-VN – Blowout gun perk, Overcharge. • Micro Turret Changes: Slightly increased the lock-fire delay Slightly reduced accuracy Slightly reduced health Slightly reduced target lost time • Fix for the Stryker body challenges earned by getting 2 kills with a single Micro Turret • Various backend fixes • Fix for a bug that caused some Rigs to appear incorrectly in the menus after the last update • The counter for Tracker is Hardwired, which used to make the footprints disappear more than twice as fast. A recent bug was preventing this from happening. This bug has been fixed, but Hardwired will now make the footprints disappear even faster than it originally did.

3/31/17 General Fixes • Blood Anvil Missions Updates: Get X Kills with a Ballistic Weapon: now supports Visor Detonations from KBS Longbow – Bombshell and melee kills from the Reaver – Machete Get X Kills with an Energy Weapons: now supports alternate-mode kills (melee kills when not in the alternate mode will not count) from the R-VN and from the R-VN – Blowout gun perk, Overcharge. • Micro Turret Changes: Slightly increased the lock-fire delay Slightly reduced accuracy Slightly reduced health Slightly reduced target lost time • Fix for the Stryker body challenges earned by getting 2 kills with a single Micro Turret • Various backend fixes • Fix for a bug that caused some Rigs to appear incorrectly in the menus after the last update • The counter for Tracker is Hardwired, which used to make the footprints disappear more than twice as fast. A recent bug was preventing this from happening. This bug has been fixed, but Hardwired will now make the footprints disappear even faster than it originally did.

Source

Steam News / 1 April 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.