HomeGamesUpdatesPricingMethodology
Steam News3 March 20179y ago

March 9 - Patch

3/9/17 - Notes General Fixes • Various map fixes • On occasion, players who have the R-VN, Axe, or UDM in a loadout would no longer have access to the weapons if a host migration occurs. This has been fixed.

Full notes

Full Call of Duty®: Infinite Warfare update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Fixes
fixed3/9/17 - Notes General Fixes • Various map fixes • On occasion, players who have the R-VN, Axe, or UDM in a loadout would no longer have access to the weapons if a host migration occurs. This has been fixed. • Added the R-VN, UDM, and Axe in Epic Gun Game • Fix for the Epic UDM doing too much damage in TTDM. This now matches the same damage rules as sniper rifles in TTDM. • Fix for some users receiving the ‘weapon_graitonsuper_wm’ error after the last update • Type-2 (AR mode) – Slight increase to the fire rate and a decrease to ADS recoil • Type-2: Slight increase to hip fire spread when in akimbo mode • Volk – Increase to the 3 bullet hit kill range • Titan – Slightly increase to the fire rate and an increase to the 4 bullet hit kill range • KBAR – Slightly decrease to the 4 bullet hit kill range • NV4 – Slightly increase to the ADS recoil • R-VN: Increase to the 3 bullet hit kill range • Widowmaker – Reduced delay between bullets within the burst • DMR – Slight decrease to the ADS time • EBR-800 (AR mode) – Increase to the 5 bullet hit kill range • EBR-800 (Sniper mode) – Reduce ADS sway speed • Howitzer changes: Explosion radius increased. Explosion damage more consistent. Damage to scorestreaks increased. VFX updated to better represent the explosion radius. Fixed a bug where the projectile would play an explosion VFX without doing any damage. Fix a bug where the projectile could still explode after bouncing off a surface • Steel Dragon - Reduced sprint out to fire time • Fix for the Axe camo challenges not tracking progress • Fix for an issue where it would take 6 shots to a player with a Blast Shield with the Howitzer in Hardcore • Added the R-VN and UDM to regular Gun Game • Uplink: Fixed an issue in Overtime where the goal VFX and team score would increment even though the scoring team lost the second round of overtime • Taunt combo system added to the Winner’s Circle • Fix for the Sage Phantom head not appearing correctly when viewing in 3rd persone the projectile would play an explosion VFX without doing any damage. Fix a bug where the projectile could still explode after bouncing off a surface **Rave in the Redwoods** • Fixed a bug where mission rewards could show up incorrectly in the zombies menu • Fix for a bug that would remove the icon a player had crafted if a host migration occurs • Added 200 ranks and 10 new rank icons • Added the R-VM and UDM to be unlockable for use via the Magic Wheel

Call of Duty®: Infinite Warfare changes

fixed3/9/17 - Notes General Fixes • Various map fixes • On occasion, players who have the R-VN, Axe, or UDM in a loadout would no longer have access to the weapons if a host migration occurs. This has been fixed. • Added the R-VN, UDM, and Axe in Epic Gun Game • Fix for the Epic UDM doing too much damage in TTDM. This now matches the same damage rules as sniper rifles in TTDM. • Fix for some users receiving the ‘weapon_graitonsuper_wm’ error after the last update • Type-2 (AR mode) – Slight increase to the fire rate and a decrease to ADS recoil • Type-2: Slight increase to hip fire spread when in akimbo mode • Volk – Increase to the 3 bullet hit kill range • Titan – Slightly increase to the fire rate and an increase to the 4 bullet hit kill range • KBAR – Slightly decrease to the 4 bullet hit kill range • NV4 – Slightly increase to the ADS recoil • R-VN: Increase to the 3 bullet hit kill range • Widowmaker – Reduced delay between bullets within the burst • DMR – Slight decrease to the ADS time • EBR-800 (AR mode) – Increase to the 5 bullet hit kill range • EBR-800 (Sniper mode) – Reduce ADS sway speed • Howitzer changes: Explosion radius increased. Explosion damage more consistent. Damage to scorestreaks increased. VFX updated to better represent the explosion radius. Fixed a bug where the projectile would play an explosion VFX without doing any damage. Fix a bug where the projectile could still explode after bouncing off a surface • Steel Dragon - Reduced sprint out to fire time • Fix for the Axe camo challenges not tracking progress • Fix for an issue where it would take 6 shots to a player with a Blast Shield with the Howitzer in Hardcore • Added the R-VN and UDM to regular Gun Game • Uplink: Fixed an issue in Overtime where the goal VFX and team score would increment even though the scoring team lost the second round of overtime • Taunt combo system added to the Winner’s Circle • Fix for the Sage Phantom head not appearing correctly when viewing in 3rd persone the projectile would play an explosion VFX without doing any damage. Fix a bug where the projectile could still explode after bouncing off a surface **Rave in the Redwoods** • Fixed a bug where mission rewards could show up incorrectly in the zombies menu • Fix for a bug that would remove the icon a player had crafted if a host migration occurs • Added 200 ranks and 10 new rank icons • Added the R-VM and UDM to be unlockable for use via the Magic Wheel

3/9/17 - Notes General Fixes • Various map fixes • On occasion, players who have the R-VN, Axe, or UDM in a loadout would no longer have access to the weapons if a host migration occurs. This has been fixed. • Added the R-VN, UDM, and Axe in Epic Gun Game • Fix for the Epic UDM doing too much damage in TTDM. This now matches the same damage rules as sniper rifles in TTDM. • Fix for some users receiving the ‘weapon_graitonsuper_wm’ error after the last update • Type-2 (AR mode) – Slight increase to the fire rate and a decrease to ADS recoil • Type-2: Slight increase to hip fire spread when in akimbo mode • Volk – Increase to the 3 bullet hit kill range • Titan – Slightly increase to the fire rate and an increase to the 4 bullet hit kill range • KBAR – Slightly decrease to the 4 bullet hit kill range • NV4 – Slightly increase to the ADS recoil • R-VN: Increase to the 3 bullet hit kill range • Widowmaker – Reduced delay between bullets within the burst • DMR – Slight decrease to the ADS time • EBR-800 (AR mode) – Increase to the 5 bullet hit kill range • EBR-800 (Sniper mode) – Reduce ADS sway speed • Howitzer changes: Explosion radius increased. Explosion damage more consistent. Damage to scorestreaks increased. VFX updated to better represent the explosion radius. Fixed a bug where the projectile would play an explosion VFX without doing any damage. Fix a bug where the projectile could still explode after bouncing off a surface • Steel Dragon - Reduced sprint out to fire time • Fix for the Axe camo challenges not tracking progress • Fix for an issue where it would take 6 shots to a player with a Blast Shield with the Howitzer in Hardcore • Added the R-VN and UDM to regular Gun Game • Uplink: Fixed an issue in Overtime where the goal VFX and team score would increment even though the scoring team lost the second round of overtime • Taunt combo system added to the Winner’s Circle • Fix for the Sage Phantom head not appearing correctly when viewing in 3rd persone the projectile would play an explosion VFX without doing any damage. Fix a bug where the projectile could still explode after bouncing off a surface **Rave in the Redwoods** • Fixed a bug where mission rewards could show up incorrectly in the zombies menu • Fix for a bug that would remove the icon a player had crafted if a host migration occurs • Added 200 ranks and 10 new rank icons • Added the R-VM and UDM to be unlockable for use via the Magic Wheel

Source

Steam News / 3 March 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.