What changed
1 fix0 additions0 changes0 removals
fixedGeneral Fixes • Fixed exploits on various maps • Adjustments to the Message Of The Day • Fix for a bug where players would experience a crash after loading into Frontier from a custom game • Fix for a freeze that can occur during Single Player • Fixed a bug for camos in the Create a Class menu • Audio adjustments in the Emblems menu • Fix for weapon accessories not appearing on the left Akimbo weapon • Fix for the pre-match camera causing streaming issues when loading into Throwback • Fix for users being unable to change teams, making the player unable to access spectate or CODCaster options in custom FFA games • Created a fix for players not earning Keys after reaching max rank with Mission Teams (you can earn keys with a level 50 team!) • Fix for an infinite loop that could occur if opening the game in an already running state • Various visual adjustments to MP splitscreen when loading into certain maps • Fix for the MP scoreboard briefly displaying a player’s score as the team score if the user has their scoreboard open during a round transition • Allow for the rank meter animation to play again once a user confirms they would like to redeem a 2XP token • Fixed a bug where the 3rd person player character did not face the correct way when airborne and shooting another player • Fixed a bug in splitscreen where neither player could view the weapon models on occasion • Hardpoint adjustments: Throwback - Removed "Lime" Hardpoint from rotation. Hardpoints 1-4 go in the same order: Train Platform > Barn > Bike Path > Baseball Field > repeat. The Hardpoint for Bike Path was slightly adjusted to not allow captures while wallrunning on the side of the bridge. • Hardpoint adjustments: Breakout - Moved Visitor Room Hardpoint on top of the Visitor building (Central Rooftop) PC • Fix for a bug in the advanced video option menus • Fixed an issue where after a player removes their controller in the Create a Class menu in MP, it can cause the gamepad icons and buttons to still appear on screen • Fix for the Enter Key when being used for keybinding • Various performance and UI fixes • Fix for an error message users might see after changing texture resolution options • Fix for the personalization weapon kits button disappearing in Zombies in Spaceland • Fix for exiting the game via the Main Menu that can sometimes cause the game to freeze
Call of Duty®: Infinite Warfare changes
fixedGeneral Fixes • Fixed exploits on various maps • Adjustments to the Message Of The Day • Fix for a bug where players would experience a crash after loading into Frontier from a custom game • Fix for a freeze that can occur during Single Player • Fixed a bug for camos in the Create a Class menu • Audio adjustments in the Emblems menu • Fix for weapon accessories not appearing on the left Akimbo weapon • Fix for the pre-match camera causing streaming issues when loading into Throwback • Fix for users being unable to change teams, making the player unable to access spectate or CODCaster options in custom FFA games • Created a fix for players not earning Keys after reaching max rank with Mission Teams (you can earn keys with a level 50 team!) • Fix for an infinite loop that could occur if opening the game in an already running state • Various visual adjustments to MP splitscreen when loading into certain maps • Fix for the MP scoreboard briefly displaying a player’s score as the team score if the user has their scoreboard open during a round transition • Allow for the rank meter animation to play again once a user confirms they would like to redeem a 2XP token • Fixed a bug where the 3rd person player character did not face the correct way when airborne and shooting another player • Fixed a bug in splitscreen where neither player could view the weapon models on occasion • Hardpoint adjustments: Throwback - Removed "Lime" Hardpoint from rotation. Hardpoints 1-4 go in the same order: Train Platform > Barn > Bike Path > Baseball Field > repeat. The Hardpoint for Bike Path was slightly adjusted to not allow captures while wallrunning on the side of the bridge. • Hardpoint adjustments: Breakout - Moved Visitor Room Hardpoint on top of the Visitor building (Central Rooftop) PC • Fix for a bug in the advanced video option menus • Fixed an issue where after a player removes their controller in the Create a Class menu in MP, it can cause the gamepad icons and buttons to still appear on screen • Fix for the Enter Key when being used for keybinding • Various performance and UI fixes • Fix for an error message users might see after changing texture resolution options • Fix for the personalization weapon kits button disappearing in Zombies in Spaceland • Fix for exiting the game via the Main Menu that can sometimes cause the game to freeze
General Fixes • Fixed exploits on various maps • Adjustments to the Message Of The Day • Fix for a bug where players would experience a crash after loading into Frontier from a custom game • Fix for a freeze that can occur during Single Player • Fixed a bug for camos in the Create a Class menu • Audio adjustments in the Emblems menu • Fix for weapon accessories not appearing on the left Akimbo weapon • Fix for the pre-match camera causing streaming issues when loading into Throwback • Fix for users being unable to change teams, making the player unable to access spectate or CODCaster options in custom FFA games • Created a fix for players not earning Keys after reaching max rank with Mission Teams (you can earn keys with a level 50 team!) • Fix for an infinite loop that could occur if opening the game in an already running state • Various visual adjustments to MP splitscreen when loading into certain maps • Fix for the MP scoreboard briefly displaying a player’s score as the team score if the user has their scoreboard open during a round transition • Allow for the rank meter animation to play again once a user confirms they would like to redeem a 2XP token • Fixed a bug where the 3rd person player character did not face the correct way when airborne and shooting another player • Fixed a bug in splitscreen where neither player could view the weapon models on occasion • Hardpoint adjustments: Throwback - Removed "Lime" Hardpoint from rotation. Hardpoints 1-4 go in the same order: Train Platform > Barn > Bike Path > Baseball Field > repeat. The Hardpoint for Bike Path was slightly adjusted to not allow captures while wallrunning on the side of the bridge. • Hardpoint adjustments: Breakout - Moved Visitor Room Hardpoint on top of the Visitor building (Central Rooftop) PC • Fix for a bug in the advanced video option menus • Fixed an issue where after a player removes their controller in the Create a Class menu in MP, it can cause the gamepad icons and buttons to still appear on screen • Fix for the Enter Key when being used for keybinding • Various performance and UI fixes • Fix for an error message users might see after changing texture resolution options • Fix for the personalization weapon kits button disappearing in Zombies in Spaceland • Fix for exiting the game via the Main Menu that can sometimes cause the game to freeze