Full notes
Full Call of Cthulhu® update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
Call of Cthulhu® changes
Hello Investigators! Today, we’re very happy to release an update for Call of Cthulhu, addressing feedback that we have received since the release of the game on October 30th. This update is now live. Please find the changelog below:
Changelog:
Added options to modify FOV and Motion Blur
Added a scroll bar in the graphics menu to include these new options
Fixed an issue where players were unable to progress in Chapter 12, due to dying immediately upon respawn
Fixed a number of cases where players would be unable to leave scene reconstructions
Fixed an issue where mouse input was not registered during dialogue
Fixed an issue where cutscenes wouldn’t trigger, preventing players from progressing
Fixed display issues with 4:3 and 16:10 resolutions in the diary and during dialogue
Various minor bug fixes
In the future, we plan to produce another PC update which addresses performance drops, the frame rate limit and an issue with fullscreen implementation. As always, please let us know if you have any issues with this latest update, and we hope you continue to enjoy the game! The Call of Cthulhu Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
