1. Combine Cards Jackpot : Downgraded from rare to uncommon grade, damage changed from 150 to 100 - Return : Damage changed from 5 to 10 - Ringing : Damage changed from 2 to 3 - Shadow : Downgraded from rare to uncommon
In this update3
Full notes
Full Calice update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition2 changes0 removals
Balance
Maps
Performance
changed1. Combine CardsJackpot : Downgraded from rare to uncommon grade, damage changed from 150 to 100 - Return : Damage changed from 5 to 10 - Ringing : Damage changed from 2 to 3 - Shadow : Downgraded from rare to uncommon grade - Sacrifice : HP consumption changed from 3 to 2 - Spinning a Bomb : Upgraded from uncommon to rare grade - Top Dealing : Downgraded from uncommon to common grade - Funny : Damage changed from 3 to 5
added2. Adding graphicsAdding an image when clearing an ENDLESS mode stage
changedDeveloper commentsWe looked at the current state of play and realized that decks that deal a lot of damage at once were being used a lot. While peak performance is higher for decks that attack with multiple low-damage attacks, we realized that meeting multiple conditions was causing a decline in usage of these decks, so we balanced them to make them easier to obtain and increase their minimum performance. We've also adjusted cards that have difficult conditions that make them harder to use.
Downgraded from rare to uncommon grade, damage150→100↓Downgraded from rare to uncommon grade, damage decreased, nerfDamage5→10↑Damage increased, buffDamage2→3↑Damage increased, buffHP consumption3→2↓HP consumption decreased, nerf
Calice changes
changedJackpot : Downgraded from rare to uncommon grade, damage changed from 150 to 100 - Return : Damage changed from 5 to 10 - Ringing : Damage changed from 2 to 3 - Shadow : Downgraded from rare to uncommon grade - Sacrifice : HP consumption changed from 3 to 2 - Spinning a Bomb : Upgraded from uncommon to rare grade - Top Dealing : Downgraded from uncommon to common grade - Funny : Damage changed from 3 to 5
addedAdding an image when clearing an ENDLESS mode stage
changedWe looked at the current state of play and realized that decks that deal a lot of damage at once were being used a lot. While peak performance is higher for decks that attack with multiple low-damage attacks, we realized that meeting multiple conditions was causing a decline in usage of these decks, so we balanced them to make them easier to obtain and increase their minimum performance. We've also adjusted cards that have difficult conditions that make them harder to use.
1. Combine Cards
AdjustedJackpotDowngraded from rare to uncommon grade, damage changed from 150 to 100 - Return : Damage changed from 5 to 10 - Ringing : Damage changed from 2 to 3 - Shadow : Downgraded from rare to uncommon grade - Sacrifice : HP consumption changed from 3 to 2 - Spinning a Bomb : Upgraded from uncommon to rare grade - Top Dealing : Downgraded from uncommon to common grade - Funny : Damage changed from 3 to 5
2. Adding graphics
Adding an image when clearing an ENDLESS mode stage
Developer comments
We looked at the current state of play and realized that decks that deal a lot of damage at once were being used a lot. While peak performance is higher for decks that attack with multiple low-damage attacks, we realized that meeting multiple conditions was causing a decline in usage of these decks, so we balanced them to make them easier to obtain and increase their minimum performance. We've also adjusted cards that have difficult conditions that make them harder to use.