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Steam News24 May 20188y ago

0.9.4 update is live

Hi All A few tweaks and refinements in this release: - We're making some adjustments to light levels. We know Caliban Below is pretty darn dark, and we like it that way... but we don't want it toooo dark.

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Full Caliban Below update

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What changed

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  • Gameplay
changedHi All A few tweaks and refinements in this release: - We're making some adjustments to light levels. We know Caliban Below is pretty darn dark, and we like it that way... but we don't want it toooo dark. There's a fine balance to strike here which has to take into account manufacturing differences between generations of display panels. (Furthermore, since the Oculus color space is noticably different than Vive, we'll have to accommodate the Oculus crowd in an upcoming release. Keep an eye out.) - This release also reconfigures some areas of the catacombs, and - changes the secondary introduction scene a fair amount. - We've also changed up the way Ovando becomes available to interact with, and to a small extent what he looks like. Wiley demigod he is. We've got a couple more things to do before we're at a solid 1.0, but we think we're close. Hope you like the results, but please let us know either way. ;) PS: no update this time for Mac VR - but we'll post for Mac soon.

Caliban Below changes

changedHi All A few tweaks and refinements in this release: - We're making some adjustments to light levels. We know Caliban Below is pretty darn dark, and we like it that way... but we don't want it toooo dark. There's a fine balance to strike here which has to take into account manufacturing differences between generations of display panels. (Furthermore, since the Oculus color space is noticably different than Vive, we'll have to accommodate the Oculus crowd in an upcoming release. Keep an eye out.) - This release also reconfigures some areas of the catacombs, and - changes the secondary introduction scene a fair amount. - We've also changed up the way Ovando becomes available to interact with, and to a small extent what he looks like. Wiley demigod he is. We've got a couple more things to do before we're at a solid 1.0, but we think we're close. Hope you like the results, but please let us know either way. ;) PS: no update this time for Mac VR - but we'll post for Mac soon.

Hi All A few tweaks and refinements in this release: - We're making some adjustments to light levels. We know Caliban Below is pretty darn dark, and we like it that way... but we don't want it toooo dark. There's a fine balance to strike here which has to take into account manufacturing differences between generations of display panels. (Furthermore, since the Oculus color space is noticably different than Vive, we'll have to accommodate the Oculus crowd in an upcoming release. Keep an eye out.) - This release also reconfigures some areas of the catacombs, and - changes the secondary introduction scene a fair amount. - We've also changed up the way Ovando becomes available to interact with, and to a small extent what he looks like. Wiley demigod he is. We've got a couple more things to do before we're at a solid 1.0, but we think we're close. Hope you like the results, but please let us know either way. ;) PS: no update this time for Mac VR - but we'll post for Mac soon.

Source

Steam News / 24 May 2018

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