In this update3
Full notes
Full Caldra update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
- Store
Caldra changes
As the heat arrives and the season comes when Volvolo can bear it no longer and bursts, how are all you Owners doing?
Today, we would like to share a preview of upcoming updates for Caldra.
Battle History Display
We received requests for a feature that lets players look back at what happened during battle, so we are currently working on a battle history display.
This feature is planned to be released soon.
Changes to the Time Limit System
We will be changing the time limit system so that each game randomly uses one of two formats: the “Turn Limit System” or the “Time Bank System.”
Turn Limit System: At the start of each turn, players have a time limit of about 1 minute to take their actions.
- Time Bank SystemAt the start of the game, players are given about 300 seconds of available time. At the start of each turn, about 45 more seconds are added.
Which of these two systems is used will be decided randomly for each game. Since this is an experimental feature, we plan to make the final decision based on feedback about which system players prefer.
This feature is also planned to be released soon.
New Class: Hunter
We are currently working on implementing a new class: “Hunter.”
Hunter is a class that can trigger an event called “Treasure Hunt.” As rewards, players can obtain things such as a specified Legendary card, cards that permanently increase a unit’s Attack and Health, and an extremely powerful unit.
In addition, Hunter will also come with new systems, such as free shop rerolls and effects that activate when attacking.
These features are planned to arrive from next month onward.
Source
Changelog.gg summarizes and formats this update. How we read updates.
