Full notes
Full Calcium Contract update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
Calcium Contract changes
Calcium Contract 1.0.1 is here! This patch is addressing some player feedback:
Roosters and floaters now emit idle sounds more frequently when chasing the player
Sound rebalancing. Sounds should fade out a bit slower with distance and some important sounds should be a bit more audible
Hitscanner enemies (cats) rebalance. They will miss a bit more when far away from the player and their deadliness doesn't scale as sharply in higher difficulties
Treasures caught and clocks destroyed are now shown in the end level screen (number/total) and in the level list (all cleared indicator)
Fixed a bug in Industrial District that prevented some enemies from spawning
Source
Changelog.gg summarizes and formats this update. How we read updates.
