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Steam News18 January 20224y ago

Work Progress Display(Story Event Adjustment)

Dear Calamity Administrators: In the forward update, we will improve the importance of “story event”.

In this update4

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Full Calamity Eliminator update

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What changed

0 fixes4 additions0 changes0 removals
  • Events
  • Maps
addedDear Calamity Administrators:In the forward update, we will improve the importance of “story event”. We are planning to add more context to each story, fortify their character introduction, put more “Easter Egg” and set some secret elements. These will improve the events’ randomness and degree of freedom.
addedDear Calamity Administrators:In the future, besides the event in which players can interact on the map, it will contain a new type of event which we called it “triggered event”. This type of event will show up when some special condition has been satisfied, and it will force the Calamity Administrator to choose from the following choices. This mechanic will bring more uncertainty to the whole game.
addedDear Calamity Administrators:In the old version, we have many events that have no story like combat events, recovery events, treasure events. We will try to blend these into our new “story event” system. According to players’ choices, they may gain advantage of disadvantages. Also, after a failure lock picking, their treasure perhaps becomes an unwelcome “treasure lady”.
addedDear Calamity Administrators:Besides these, we will also improve Calamity Administrators’ influence on the game. The new events will contain a chained storyline. This means Calamity Administrators’ choice will make a further influence. Consequences, right?

Calamity Eliminator changes

addedIn the forward update, we will improve the importance of “story event”. We are planning to add more context to each story, fortify their character introduction, put more “Easter Egg” and set some secret elements. These will improve the events’ randomness and degree of freedom.
addedIn the future, besides the event in which players can interact on the map, it will contain a new type of event which we called it “triggered event”. This type of event will show up when some special condition has been satisfied, and it will force the Calamity Administrator to choose from the following choices. This mechanic will bring more uncertainty to the whole game.
addedIn the old version, we have many events that have no story like combat events, recovery events, treasure events. We will try to blend these into our new “story event” system. According to players’ choices, they may gain advantage of disadvantages. Also, after a failure lock picking, their treasure perhaps becomes an unwelcome “treasure lady”.
addedBesides these, we will also improve Calamity Administrators’ influence on the game. The new events will contain a chained storyline. This means Calamity Administrators’ choice will make a further influence. Consequences, right?

Dear Calamity Administrators:

In the forward update, we will improve the importance of “story event”. We are planning to add more context to each story, fortify their character introduction, put more “Easter Egg” and set some secret elements. These will improve the events’ randomness and degree of freedom.

In the future, besides the event in which players can interact on the map, it will contain a new type of event which we called it “triggered event”. This type of event will show up when some special condition has been satisfied, and it will force the Calamity Administrator to choose from the following choices. This mechanic will bring more uncertainty to the whole game.

In the old version, we have many events that have no story like combat events, recovery events, treasure events. We will try to blend these into our new “story event” system. According to players’ choices, they may gain advantage of disadvantages. Also, after a failure lock picking, their treasure perhaps becomes an unwelcome “treasure lady”.

Besides these, we will also improve Calamity Administrators’ influence on the game. The new events will contain a chained storyline. This means Calamity Administrators’ choice will make a further influence. Consequences, right?

In the end, we hope these adjustments will provide Calamity Administrators more fun, reducing the boring by repeating the game and increasing each round’s randomness and feeling of immersion.

Work inprogress display(screenshot):

Cheers, White knight

Discord:

https://discord.gg/bBcXatNxPv

Source

Steam News / 18 January 2022

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