Full notes
Full Calamity update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- Store
- Performance
Calamity — Patch Notes (Aug 19, 2025)
Systems revamp, Fishing, new PvP options, and broad balance updates.
🏰 Gameplay Systems
Dungeon time limit — 1 hour per day (default).
Gold drop removed from dungeons.
Stage 9 (boss fights) now requires Boss Keys to unlock. Keys are crafted from Fragments at NPC Rufus.
New shop for Ring holders: daily claim of Buff Scrolls (+EXP/+Drop) and Valor Elixirs (per Ring).
Valor Points are now awarded for time spent inside dungeons (not quests).
🛒 Shops & Economy
Premium Shop:
Dungeon Time Scroll (+1h). Price starts at 150 Gold, increases by +50 Gold each purchase, max 15 scrolls.
Enhancement Scroll (+25% to all stats for 1h) — 100 Gold.
Wyrm Tribute System: Buy Pass for $2 ($20 in P2A) → receive Gold daily based on dungeon performance (ratio of your shards vs total shards farmed that day).
🎣 New Content
- FishingRNG-based — buy bait for Gold and catch fish for instant Gold return, buffs, equipment, or unique cosmetics (cosmetics fully available in P2A).
⚔️ PvP Additions
Duels: Now support staking Gold + selecting number of rounds.
Dice Game: RNG-based PvP gambling with Gold at stake.
🧙♂️ Class & Mob Balance
Necromancer: all damage ↓ 5%, orb damage ↓ 15%, orb attacks less frequent.
Leshen: all damage ↑ 10%, melee attacks more frequent, HP ↑ 3%.
Adjusted attack speed of Leshen and Necromancer.
Summoner-type mobs can no longer call reinforcements infinitely.
📦 Summon Limits
Necromancer / Bone Reanimator — up to 9 mobs.
Skeleton Summoner — up to 5 mobs.
Leshen — up to 45 mobs.
Troll Medic — up to 3 mobs.
All Hunters — up to 3 mobs.
🛡️ Defence & Stats
Perfect Dodge: dodge chance and magic resist ↑ from 40% → 50%.
Increased bonuses of Dodge Rating and Resist Rating on several items.
Dodge Rating and Resist Rating prefixes buffed ×2.
🔨 Skill Changes
Acid Arrow — cooldown ↓ 5.5 → 4.5 sec, duration ↑ to 5.5 sec.
Lacerate — duration ↑ to 6 sec, cooldown ↓ to 5 sec, now attacks in a cone (like Enchant Sword).
Enchant Sword, Arcane Mastery, Cursed Flame — duration ↑ to 6 sec (cursed_flame cooldown ↓ to 5 sec).
Ice Lance — freeze ↑ from 2 → 3 sec.
Phase Veil — mana cost ↑ by 10%.
Frost Trap — damage ↑ 10%, tick timer ↓ 10%.
Arcane Explosion — damage ↑ 10%, no longer applies Silence.
🏹 Class Changes
Mage: +20% innate bonus to Mana capacity.
Archer: +5% innate bonus to Dodge chance.
📜 Items
Deadblight — disarm now lasts 1 sec (was 0.3 sec).
Archmage’s Blade — increased mana cost for auto-attacks.
All staves damage ↑ ~10%.
Crossbow and axe skills — mana cost ↓ ~10%.
🐉 Other
Bosses and their mobs now have proper debuff resistance (previously bugged at 0).
Drop rate and Experience coefficient in party play has been further reduced for all game modes except bosses.
The patch notes do not cover some balance and skills changes, since over the past 4 months some updates were forgotten and lost to oblivion.
Source
Changelog.gg summarizes and formats this update. How we read updates.
