The final part of the review mode has just been completed: the tactics update. The various tactical diagrams have been reviewed and corrected, displaying less whimsical information than before.
Full notes
Full Caïssa Chess Island update
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What changed
2 fixes3 additions1 change0 removals
Gameplay
Fixes
UI and audio
fixedThe various tactical diagrams have been reviewed and corrected, displaying less whimsical information than before. For example, a fork will not be validated if the attacking piece can be captured by one of its targets, unless it is itself defended and of a lower value than the target.
addedYou can now view tactical information about a piece by dragging the mouse cursor over it.
addedGame selection has been slightly improved, although this is not the final version. You can now also select positions for analysis.
fixedFixed a bug in 2D, the moved part was displayed incorrectly.
addedPlease let me know if you're not happy with the new way of calculating tactics.
changedI now need to improve the user interface and special effects before leaving early access.
Caïssa Chess Island changes
fixedThe various tactical diagrams have been reviewed and corrected, displaying less whimsical information than before. For example, a fork will not be validated if the attacking piece can be captured by one of its targets, unless it is itself defended and of a lower value than the target.
addedYou can now view tactical information about a piece by dragging the mouse cursor over it.
addedGame selection has been slightly improved, although this is not the final version. You can now also select positions for analysis.
fixedFixed a bug in 2D, the moved part was displayed incorrectly.
addedPlease let me know if you're not happy with the new way of calculating tactics.
The final part of the review mode has just been completed: the tactics update.
The various tactical diagrams have been reviewed and corrected, displaying less whimsical information than before. For example, a fork will not be validated if the attacking piece can be captured by one of its targets, unless it is itself defended and of a lower value than the target.
You can now view tactical information about a piece by dragging the mouse cursor over it.
For example, here the knight can launch a discovery attack against the opponent's queen.
Game selection has been slightly improved, although this is not the final version. You can now also select positions for analysis.
Fixed a bug in 2D, the moved part was displayed incorrectly.
Please let me know if you're not happy with the new way of calculating tactics.
I now need to improve the user interface and special effects before leaving early access.