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Steam News24 October 20258mo ago

Update 1.01 is LIVE!

I've been very busy the last couple of weeks since release! Feature updates: Look out for the great thistles - these plants will provide your party with a free recovery!

In this update2

Full notes

Full Cairn: Mathair's Curse update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes3 additions6 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • Fixes
  • UI and audio
  • Store
addedFeature updates:The first piece of feedback I've focused on for this update was providing some kind of rest point/relief for players. Particularly in the early chapters where items can be most scarce. With this update you can now find scattered throughout Albaness a mysterious flower which when touched provides a one time full recovery for your party. This means you should chew through your items just a little less quickly.
addedFeature updates:A combat speed modifier has been added to the main menu
addedFeature updates:Another request was to add the ability to alter the speed of combat. To which you can now find battle animation speed settings within the options. (1 being default and 4 being the fastest). Currently the speed does not affect some animations, particularly party members who use skills with timed attacks. I'll include these in a following patch :)
changedFeature updates:Tweaked the difficulty of enemies in the early game (a little less intimidating)
changedFeature updates:Tweaked some late game bosses (a little more intimidating)
changedFeature updates:Some players were finding the early stages of the game a little tough or the later stages of the game (particularly the bosses) a little easy. These have now been tweaked and alongside the Great Thistles in the early game should help the difficulty curve across the game.

Cairn: Mathair's Curse changes

addedThe first piece of feedback I've focused on for this update was providing some kind of rest point/relief for players. Particularly in the early chapters where items can be most scarce. With this update you can now find scattered throughout Albaness a mysterious flower which when touched provides a one time full recovery for your party. This means you should chew through your items just a little less quickly.
addedA combat speed modifier has been added to the main menu
addedAnother request was to add the ability to alter the speed of combat. To which you can now find battle animation speed settings within the options. (1 being default and 4 being the fastest). Currently the speed does not affect some animations, particularly party members who use skills with timed attacks. I'll include these in a following patch :)
changedTweaked the difficulty of enemies in the early game (a little less intimidating)
changedTweaked some late game bosses (a little more intimidating)

I've been very busy the last couple of weeks since release!

Feature updates:

Look out for the great thistles - these plants will provide your party with a free recovery!

The first piece of feedback I've focused on for this update was providing some kind of rest point/relief for players. Particularly in the early chapters where items can be most scarce. With this update you can now find scattered throughout Albaness a mysterious flower which when touched provides a one time full recovery for your party. This means you should chew through your items just a little less quickly.

A combat speed modifier has been added to the main menu

Another request was to add the ability to alter the speed of combat. To which you can now find battle animation speed settings within the options. (1 being default and 4 being the fastest). Currently the speed does not affect some animations, particularly party members who use skills with timed attacks. I'll include these in a following patch :)

Difficulty Changes!

  • Tweaked the difficulty of enemies in the early game (a little less intimidating)

  • Tweaked some late game bosses (a little more intimidating)

Some players were finding the early stages of the game a little tough or the later stages of the game (particularly the bosses) a little easy. These have now been tweaked and alongside the Great Thistles in the early game should help the difficulty curve across the game.

(Vile) Video Game Re-Seller!

Did you miss a collectable? Did you miss the chance to find that one time only video game? Never fear, for a nice chap who will sell you them for an extravagant price is here! Ok, maybe he's not sooo nice, but he will help you obtain those video games you missed the first time around. (Be careful though, it'll get expensive if you missed a bunch!)

Now for some smaller but nonetheless important updates and fixes!

Minor Updates:

  • Renamed for a similarly named character to Jim to not get mixed up

  • Some XP re-balance

  • Reworked some cave areas to not get lost! (and more spacious la-di-da)

  • Some item descriptions are more descriptive

Fixes:

  • Fixed an issue where enemies caused a softlock when fleeing

  • Fixed a bug with the VR sprite disappeared for normal Alex

  • Fixed a bug causing players to get stuck in a crypt in chapter 11

  • Fixed a SFX error when Hamish gives you an item

  • Fixed a couple of enemies with missing battle backgrounds

  • Correct some skill descriptions

  • Fixed some sprite errors in chapter 11

  • Fixed an issue with Peddler Pete not letting you leave a shop

Source

Steam News / 24 October 2025

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