In this update2
Full notes
Full Câi & Darren: Code Calamity update
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What changed
- Performance
- Gameplay
- Balance
- Fixes
Câi & Darren: Code Calamity changes
Changes and Bug Fixes
Changes & Improvements
Carried over various performance improvements from the upcoming mobile version of the game.
Improved state indicators for battle chips in the pause menu.
Chips will now display a green 'OK' or a red 'X' to indicate if they are enabled or disabled.
Enemies in battle will now show battle damage based on their health.
Gave Fatal Error a new attack that deals minor damage to both Câi and Darren.
Added more animations and indicators for selecting an enemy in battle.
Clicking "continue" after beating the game will now drop you back in the HUB, instead of the credits.
This will allow a sort of "Free Roam" mode.
After placing both fuses, an indicator will appear in front of the lair door, requiring interaction to proceed.
This ensures players do not accidentally enter the lair before they are ready.
Hint Text in the pause menu is now one line and scrolls if too long, instead of being cut off.
Health Bars in battle now have a draining animation when taking damage.
Bug Fixes
Fixed key items (Fuses, Code Snippets) not being saved properly and causing softlocks.
Fixed an issue where falling off the right edge of the HUB would not respawn you.
Fixed sticky notes in terminals not being shuffled.
Fixed the "import" sticky notes being oddly cropped out when placed on terminals.
Source
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