Full notes
Full Caffeine update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey there Caffeine fans! Everything is in a bit of a mess as I just got back from a week at GCAP / PAX Australia. But I do have a small patch for you today which mainly focuses on background performance.
What changed
- Performance
- Compatibility
- Gameplay
Caffeine changes
Notes
Massively reduced draw calls in the first level to prepare for full VR compatibility.
Tweaked menu fonts.
Added the beginnings of controller menu support.
Source
Changelog.gg summarizes and formats this update. How we read updates.
