Full notes
Full Caffeine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Performance
- Fixes
- Gameplay
Caffeine changes
The v112 update for Caffeine - Episode One has been released today for the Mac platform. This patch brings the Mac version in line with Windows and Linux versions. Thanks to everyone who has been working with me by sending in bug reports and suggestions, your help has been invaluable.
Update v112 For Mac
Notes If you experience low performance give disabled shadows a try, with this patch it still looks great but will give up to a 50% fps increase. If you are still getting any crashes please email support@incandescentimaging.net
Fixed
Major issue where the player could not move at all on launch.
Optimized shadow casting lights
Fixed sun light leaking when shadows were disabled (Game now looks great even without shadows!)
Updated to 4.9.2 engine base
Fixed some objects being culled before they were off screen
Fixed all known physics bugs
Fixed the player being thrown out of the elevator into space
Fixed shadow settings being reset when getting a checkpoint
Default settings on first run are now much better optimized with a 50% performance increase compared to the original defaults.
Optimized the number of shadow casting lights for a slight performance increase.
Added / Tweaked subtle bounce lighting to all toggle lights in the game.
Various performance tweaks. Added
Opened up two rooms on level seven
Airlock on level five
Torch that does not break after 15 seconds
Source
Changelog.gg summarizes and formats this update. How we read updates.
