Full notes
Full Caffeine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Performance
- Gameplay
- Fixes
Caffeine changes
The v110 update for Caffeine - Episode One has been released today for Windows and Linux platforms. A patch for the Mac platform will be released later this week due to an ongoing platform specific issue with newer versions of OSX. Thanks to everyone who has been working with me by sending in bug reports and suggestions, your help has been invaluable.
Update v110
Notes
If you experience low performance give disabled shadows a try, with this patch it still looks great but will give a 50% fps increase.
On Windows 10 launching the DirectX 12 version of the game now performs smoother with the newest AMD & Nvidia beta drivers
If you are still getting any crashes please email support@incandescentimaging.net
Fixed
Optimized shadow casting lights
Fixed sun light leaking when shadows were disabled (Game now looks great even without shadows!)
Updated to 4.9.2 engine base
Fixed some objects being culled before they were off screen
Fixed all known physics bugs
Fixed the player being thrown out of the elevator into space
Fixed shadow settings being reset when getting a checkpoint
Default settings on first run are now much better optimized with a 50% performance increase compared to the original defaults.
Added
Opened up two rooms on level seven
Airlock on level five
Torch that does not break after 15 seconds
Source
Changelog.gg summarizes and formats this update. How we read updates.
