In this update4
Full notes
Full Cafemart Simulator update
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What changed
- Gameplay
- UI and audio
- Fixes
- Server
- Balance
- Performance
Cafemart Simulator changes
We are excited to announce that our game will be released in Early Access on February 25th, less than 24 hours from now! Thanks to your feedback on the demo, we've made numerous improvements, and we hope you'll enjoy the full version even more!
Changelog
Improvements
(Full version) Added a license that unlocks access to the soda dispensing machine and five new drink types that customers can order instead of coffee.
(Full version) Various improvements to enhance the convenience of microwave usage. Added a separate license that unlocks access to the microwave.
The tray model has been replaced with a higher-quality version.
Fixes
Dropdown menus are now wider and can accommodate longer text. Some UI elements have also been resized for this purpose.
Trays on the kitchen window table now appear in the correct orientation.
Fixed the incorrect color of the tea box.
Fixed a bug where customers only had items on their shopping list that were available on your shelves, instead of all items unlocked by licenses.
Fixed a bug where customers tried to take more items than they could carry.
Fixed a bug where clients connected to the server sometimes couldn't see windows in the extended sections of a room.
Balance
Licenses are now cheaper, each subsequent license costs $20 more instead of $50.
Each subsequent license increases the customer flow by 2 instead of 5 for optimization purposes.
Customers now sit at tables 50% longer.
Source
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