What changed
1 fix0 additions0 changes0 removals
fixedHi guys! v0.2.5 will be out soon bringing a whole new mechanic for puzzles and a new (hopefully) exciting ending for the first leve. I have also increased the grab radius on the controller so it's easier to grab stuff. The Ring Door Puzzle has been tightened up and the lever pops back into place to stop the rotation when you let go. Collision issues have been fixed where I've found them. New area with the new mechanic is coming with this update! As for the future of Caelum: We are still trying to get a publisher on boart to speed up development by turning it full time. This will immensely increase production speed and hopefully the production value of Caelum! Originally Caelum was meant to be this story driven exploration experience, but at the minute there is just not enough time to be put into proper lore and story design. Combat in VR is really fun, and when I added the robot it became clear that we need more of this! I'm still not set on how I want to do the combat, but exploding potions sond fun to do. Thanks everyone who supporst us on this journey! Cheers, Adam
Caelum: Into the Sky changes
fixedHi guys! v0.2.5 will be out soon bringing a whole new mechanic for puzzles and a new (hopefully) exciting ending for the first leve. I have also increased the grab radius on the controller so it's easier to grab stuff. The Ring Door Puzzle has been tightened up and the lever pops back into place to stop the rotation when you let go. Collision issues have been fixed where I've found them. New area with the new mechanic is coming with this update! As for the future of Caelum: We are still trying to get a publisher on boart to speed up development by turning it full time. This will immensely increase production speed and hopefully the production value of Caelum! Originally Caelum was meant to be this story driven exploration experience, but at the minute there is just not enough time to be put into proper lore and story design. Combat in VR is really fun, and when I added the robot it became clear that we need more of this! I'm still not set on how I want to do the combat, but exploding potions sond fun to do. Thanks everyone who supporst us on this journey! Cheers, Adam
Hi guys! v0.2.5 will be out soon bringing a whole new mechanic for puzzles and a new (hopefully) exciting ending for the first leve. I have also increased the grab radius on the controller so it's easier to grab stuff. The Ring Door Puzzle has been tightened up and the lever pops back into place to stop the rotation when you let go. Collision issues have been fixed where I've found them. New area with the new mechanic is coming with this update! As for the future of Caelum: We are still trying to get a publisher on boart to speed up development by turning it full time. This will immensely increase production speed and hopefully the production value of Caelum! Originally Caelum was meant to be this story driven exploration experience, but at the minute there is just not enough time to be put into proper lore and story design. Combat in VR is really fun, and when I added the robot it became clear that we need more of this! I'm still not set on how I want to do the combat, but exploding potions sond fun to do. Thanks everyone who supporst us on this journey! Cheers, Adam