Full notes
Full Cadence update
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What changed
- Compatibility
- Gameplay
Everyone's least favourite year is now in the bin! Huzzah!
Since April Cadence has been on an unintentional hiatus. I'm lucky no one close to me suffered from Covid - but it's still been one tumultuous year!
In August, I quit my job, and then September saw the bittersweet end of a three-year relationship. In time these will be good things, but talk about spicy changes! Life stuff doesn't leave room for Cadence, but finally, a month ago, I'd sorted out enough to return to the project.
And what a productive month it's been! (Confirmed by looking at #git-stream). A consistent trend: sizeable chunks of the todo list go down when I've got the time to apply myself. Over the last couple of years, probably 50% of my background effort has been the search for more time. Whilst I don't have THE solution yet, I'll keep going for as long as the current gap in commitments exists!
Many games will have issues throughout development that make them feel buggy and broken. Then, as these issues get fixed in the final stretch, it starts to feel like a "real" game. Especially true on Cadence, where part-time development has meant living with these snags for years. v0.37 and v0.38 banish several of these issues, and it feels terrific. Both of these are now up on Steam if you're part of beta testing.
It's not clear yet what shape the rest of the year will take, but you can look forward to v0.39 at the end of January, and I've got some exciting news to share at the start of February. Until then I'm putting a hold on new beta keys.
To stay tuned head over to the official Discord!
Hope everyone has an excellent 2021!
Source
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