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Steam News1 December 20241y ago

Achievements Patch [0.5.42]

v0.5.42 Changes - I've created 23 new Achievements that can now be unlocked in the game.

Full notes

Full Cabin Corpse - Season 1 update

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What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
addedv0.5.42 Changes - I've created 23 new Achievements that can now be unlocked in the game. - Balanced the Charlie nighttime sequence - A whole lotta technical changes that I lost track of, but you don't have to worry about those
addedFor existing save files, some achievements will be unlocked immediately after loading your save game. However, most of them will have to be replayed due to the new variables I created to keep track of the achievement's progress. Once an old save is loaded, these new variables will be initialized to zero, and then properly updated the next time you save/load a game.

Cabin Corpse - Season 1 changes

addedv0.5.42 Changes - I've created 23 new Achievements that can now be unlocked in the game. - Balanced the Charlie nighttime sequence - A whole lotta technical changes that I lost track of, but you don't have to worry about those
addedFor existing save files, some achievements will be unlocked immediately after loading your save game. However, most of them will have to be replayed due to the new variables I created to keep track of the achievement's progress. Once an old save is loaded, these new variables will be initialized to zero, and then properly updated the next time you save/load a game.

v0.5.42 Changes - I've created 23 new Achievements that can now be unlocked in the game. - Balanced the Charlie nighttime sequence - A whole lotta technical changes that I lost track of, but you don't have to worry about those

For existing save files, some achievements will be unlocked immediately after loading your save game. However, most of them will have to be replayed due to the new variables I created to keep track of the achievement's progress. Once an old save is loaded, these new variables will be initialized to zero, and then properly updated the next time you save/load a game.

For the Achievements integration, what I did was more complicated than just making the achievements trigger once a certain dialogue line is read. I created a complex system that allows me to set complex requirements to unlock achievements. To get this to work exactly the way I wanted, I had to overhaul existing core systems in the game and even modified several existing dialogues.

I've thoroughly tested all my changes, but if anyone encounters any issues, please let me know.

Thanks, and love y'all! 💜

MetalB

Source

Steam News / 1 December 2024

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