Full notes
Full C15 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
C15 changes
Today our game appeared in the "News" section and went into early access.
In this regard, in our VK group, there are many contests and distribution of keys to this and our other games https://vk.com/adecon_c15. Why did we release the game in early access in this state? - We released the game in such a state, so that with the support of players and Steam, we could create all the conditions for improving the game and an early release. What will happen next and how will everything change? - In fact, we have been developing the game for about two months. During this time, we were able to implement in the game enough of everything to take a break from development for a month. This means that the first update will be about a month after the game appears in early access. Since the update has already been planned, it’s worth talking about what should be expected from it. The update will look something like this:
Adding Steam cards - 50%
Adding Steam achievements - 90%
Improvement of the opening scene at the beginning of the game - 100%
Improving the sound part
Correction of minor bugs
Improvement of the visual component of the corridor itself
Speaking of Steam cards and achievements, introducing these two things into the game is one of the difficult tasks and therefore they have different chances that they will appear in this update. But if the cards are not added in this An update will be added in the next, as these two components are very important for our players.
Source
Changelog.gg summarizes and formats this update. How we read updates.
