What changed
0 fixes1 addition0 changes0 removals
addedHi Everyone! It's been a little over a year since our last update, and we've been spending that time retooling our visualization engine to give you a better VR experience, and more accurate molecular content. We also added support for more data types, including MRI scans, and financial data sets from quandl.com. This will mean a lot more to you when we release our creator tools, but it's very exciting to be able to integrate so many different data types. We will update the non-VR versions within the next week or two. Last, I just want to say: thank you so much for your support! We're a very small team making something with a huge scope, and the more people who download COSM, the more we can focus on development of this important project.
C O S M changes
addedHi Everyone! It's been a little over a year since our last update, and we've been spending that time retooling our visualization engine to give you a better VR experience, and more accurate molecular content. We also added support for more data types, including MRI scans, and financial data sets from quandl.com. This will mean a lot more to you when we release our creator tools, but it's very exciting to be able to integrate so many different data types. We will update the non-VR versions within the next week or two. Last, I just want to say: thank you so much for your support! We're a very small team making something with a huge scope, and the more people who download COSM, the more we can focus on development of this important project.
Hi Everyone! It's been a little over a year since our last update, and we've been spending that time retooling our visualization engine to give you a better VR experience, and more accurate molecular content. We also added support for more data types, including MRI scans, and financial data sets from quandl.com. This will mean a lot more to you when we release our creator tools, but it's very exciting to be able to integrate so many different data types. We will update the non-VR versions within the next week or two. Last, I just want to say: thank you so much for your support! We're a very small team making something with a huge scope, and the more people who download COSM, the more we can focus on development of this important project.