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Steam News6 June 20242y ago

"Very Easy" mode is live!

Hello everyone! I am happy to announce the new content update for my BZZZT game, which is mostly dedicated to the VERY EASY mode.

In this update2

Full notes

Full BZZZT update

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Repeated intro

Hello everyone! I am happy to announce the new content update for my BZZZT game, which is mostly dedicated to the VERY EASY mode.

What changed

0 fixes3 additions4 changes1 removal
  • Gameplay
  • Compatibility
addedHello everyone! I am happy to announce the new content update for my BZZZT game, which is mostly dedicated to the VERY EASY mode.
addedYou can now train your platformer skills at newly redesigned levels with fewer traps, enemies, and other hazards while still being able to collect trophies.
changedTweaked difficulty in a few of the most challenging levels.
changedThe game is now more optimized (code, physics, graphics assets), and it should run better at higher framerates (+160Hz)
addedAdded the SAVEGAME backup system. The game now stores the BzzztSave.bak file in the AppData folder.
removedNote:Please do not experiment with modifying SAVEGAME files. It serves only for backing-up purposes (cloud error, migrating the game to another computer with disabled Steam Cloud, etc.)

BZZZT changes

addedHello everyone! I am happy to announce the new content update for my BZZZT game, which is mostly dedicated to the VERY EASY mode.
addedYou can now train your platformer skills at newly redesigned levels with fewer traps, enemies, and other hazards while still being able to collect trophies.
changedTweaked difficulty in a few of the most challenging levels.
changedThe game is now more optimized (code, physics, graphics assets), and it should run better at higher framerates (+160Hz)
addedAdded the SAVEGAME backup system. The game now stores the BzzztSave.bak file in the AppData folder.

This game mode was carefully designed for kids, their parents, and anyone wanting to enjoy the BZZZT game without intense challenges.

You can now train your platformer skills at newly redesigned levels with fewer traps, enemies, and other hazards while still being able to collect trophies.

Together with that, I have implemented the following changes:

  • Tweaked difficulty in a few of the most challenging levels.

  • The game is now more optimized (code, physics, graphics assets), and it should run better at higher framerates (+160Hz)

  • Minor fixes.

  • Added the SAVEGAME backup system. The game now stores the BzzztSave.bak file in the AppData folder.

Have a great day, and please let me know your thoughts on this update.

Thank you!

Karel, aka KO.DLL

Note:

Please do not experiment with modifying SAVEGAME files. It serves only for backing-up purposes (cloud error, migrating the game to another computer with disabled Steam Cloud, etc.)

Windows, Mac, and Linux have the following locations of SAVEGAME backup files (BzzztSave.bak):

  • Windows: %userprofile%\AppData\LocalLow\Kodll\Bzzzt\BzzztSave.bak

  • Linux: $XDG_CONFIG_HOME/unity3d or $HOME/.config/unity3d.

  • Mac: ~/Library/Application Support/Kodll/Bzzzt

The original SAVEGAME (BzzztSave.sav) location for the Steam version is still the same (in the install directory under the "Bzzzt_Data" subfolder.

Source

Steam News / 6 June 2024

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