Full notes
Full BYTEPATH update
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What changed
- Fixes
- Performance
Hi everyone, I've fixed a few more bugs:
Fixed TrailParticles and ExplodeParticles crashing the game when too many of them are spawned at once.
Fixed the Split Projectiles Split Chance passive to not recursively spawn split projectiles outside the boundaries of the game when a split projectile hits a wall. This should prevent crashes when using this passive.
Improved projectile cap tuning. This should decrease lag and crashes overall whenever there are too many projectiles on the screen.
Sorry about the crashes, guys! If you have any more bugs please keep reporting them, I'll try to fix them ASAP.
Source
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