Full notes
Full By Sword & Road update
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What changed
- Gameplay
- Maps
- Performance
- UI and audio
- Fixes
By Sword & Road changes
Big update improving gameplay experience and adressing critical player feedback. New content
added demo skirmish map - Four Rivals (1v1v1v1)
New features
slowmotion mode + hot key (spacebar)
new node types - crossroads and construction site
new type of path - connected only if player owns nodes on both sides (can be seen in Four Rivals skirmish map)
if cut from supplies, units can starve on road, not just on nodes
Implemented feedback
improved selection click detection
added fps cap option (default at 120fps)
menu performance update (runs 2x faster)
adaptive VSYNC as default
ready check at the start of the round - offers player to look around the level before starting it
improved path visuals
clarity pass on ui elements to minimize visual noise
Bug Fixes
fixed discord link (should be permanent now)
fixed duplicated unit count when entering existing field battle
fixed upgrade related bug
buch of other minor issues adressed
Source
Changelog.gg summarizes and formats this update. How we read updates.
