HomeGamesUpdatesPricingMethodology
Steam News6 November 20178y ago

Official Release

Hello everyone, By Any Means Necessary is now officially released and I would like to thank everyone for their interest in the game. I started working on By Any Means Necessary in 2010.

Full notes

Full By Any Means Necessary update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone, By Any Means Necessary is now officially released and I would like to thank everyone for their interest in the game. I started working on By Any Means Necessary in 2010. Development stopped in 2011 when I moved to the United States from the Dominican Republic. Then in 2013, I started working again on the game until now. I would like to thank everyone that worked on the game: Rocio Martinez, Samuel "Cem" Kodoktua, Wilson Tjandra, Josiah Tobin and Brian Fairbanks. Thanks to all the testers and special thanks to Alan Javier Sánchez, Francisco Guerrero and "Flytrap" for testing and helping improve the final product. I hope everyone enjoys the game and I would appreciate any and all feedback. Thanks, Pedro.

What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedHello everyone, By Any Means Necessary is now officially released and I would like to thank everyone for their interest in the game. I started working on By Any Means Necessary in 2010. Development stopped in 2011 when I moved to the United States from the Dominican Republic. Then in 2013, I started working again on the game until now. I would like to thank everyone that worked on the game: Rocio Martinez, Samuel "Cem" Kodoktua, Wilson Tjandra, Josiah Tobin and Brian Fairbanks. Thanks to all the testers and special thanks to Alan Javier Sánchez, Francisco Guerrero and "Flytrap" for testing and helping improve the final product. I hope everyone enjoys the game and I would appreciate any and all feedback. Thanks, Pedro.

By Any Means Necessary changes

changedHello everyone, By Any Means Necessary is now officially released and I would like to thank everyone for their interest in the game. I started working on By Any Means Necessary in 2010. Development stopped in 2011 when I moved to the United States from the Dominican Republic. Then in 2013, I started working again on the game until now. I would like to thank everyone that worked on the game: Rocio Martinez, Samuel "Cem" Kodoktua, Wilson Tjandra, Josiah Tobin and Brian Fairbanks. Thanks to all the testers and special thanks to Alan Javier Sánchez, Francisco Guerrero and "Flytrap" for testing and helping improve the final product. I hope everyone enjoys the game and I would appreciate any and all feedback. Thanks, Pedro.

Source

Steam News / 6 November 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.