What changed
1 fix2 additions7 changes0 removals
- Balance
- Store
- UI and audio
- Performance
changedThanks so much for all the feedback you’ve been sending in – this update focuses on quality of life, small balance tweaks, and a bit more clarity around what’s happening under the hood.
added📝 Gameplay & BalanceThief interaction at checkout You now have a more interactive way to deal with thieves when they start running away at the payment area. Watch for the new interaction prompt and react in time to stop them, triggering a similar consequence to getting caught by the alarm system.
changed📝 Gameplay & BalancePricing & probabilities tweak Adjusted maximum price limits and purchase probabilities to make pricing feel fairer and more consistent, especially at the higher end of the price range.
fixed🎯 UI & Feedback ImprovementsEvent label behavior fixed Fixed an issue where labels/tags related to events were not updating correctly after an event triggered. They should now change state reliably when events occur.
changed🎯 UI & Feedback ImprovementsShader compile information On first launches (or when shaders are compiling), players will now get clearer feedback that shaders are being prepared in the background, so initial stutters are easier to understand.
added🎯 UI & Feedback ImprovementsNew FPS limit option Added an FPS Limit setting to the options menu so you can better control performance, temps, and power usage based on your system.
Business Simulator 2026 changes
changedThanks so much for all the feedback you’ve been sending in – this update focuses on quality of life, small balance tweaks, and a bit more clarity around what’s happening under the hood.
addedThief interaction at checkout You now have a more interactive way to deal with thieves when they start running away at the payment area. Watch for the new interaction prompt and react in time to stop them, triggering a similar consequence to getting caught by the alarm system.
changedPricing & probabilities tweak Adjusted maximum price limits and purchase probabilities to make pricing feel fairer and more consistent, especially at the higher end of the price range.
fixedEvent label behavior fixed Fixed an issue where labels/tags related to events were not updating correctly after an event triggered. They should now change state reliably when events occur.
changedShader compile information On first launches (or when shaders are compiling), players will now get clearer feedback that shaders are being prepared in the background, so initial stutters are easier to understand.
Thanks so much for all the feedback you’ve been sending in – this update focuses on quality of life, small balance tweaks, and a bit more clarity around what’s happening under the hood.
📝 Gameplay & Balance
Thief interaction at checkout You now have a more interactive way to deal with thieves when they start running away at the payment area. Watch for the new interaction prompt and react in time to stop them, triggering a similar consequence to getting caught by the alarm system.
Pricing & probabilities tweak Adjusted maximum price limits and purchase probabilities to make pricing feel fairer and more consistent, especially at the higher end of the price range.
🎯 UI & Feedback Improvements
Event label behavior fixed Fixed an issue where labels/tags related to events were not updating correctly after an event triggered. They should now change state reliably when events occur.
Shader compile information On first launches (or when shaders are compiling), players will now get clearer feedback that shaders are being prepared in the background, so initial stutters are easier to understand.
New FPS limit option Added an FPS Limit setting to the options menu so you can better control performance, temps, and power usage based on your system.
General performance optimizations in busy areas and shops to reduce small hiccups and improve overall smoothness.
Minor background improvements to reduce unnecessary CPU usage in certain situations.
Various small bug fixes and stability tweaks based on your reports.
As always, thank you for playing Business Simulator 2026 and for all the reports, ideas, and reviews you’ve been sharing. Keep the feedback coming – it really helps us decide what to improve next. 💚