Full notes
Full Business Magnate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Store
- Balance
Business Magnate changes
Business Magnate update 1.13 is now available.
This update adds performance improvements, the possibility to quickly re-produce what you did last time in a production facility, and various gameplay adjustments. Details here:
Performance improvements Merged a few updates from the engine of our upcoming game "Smart City Plan", causing Business Magnate to run a bit faster on very slow systems.
Repeat last production option Production buildings now store which product has been produced last time, and show this in the list when you start a new production, so it can be easily re-selected.
- Competition AIPrices of products created by the competition have been a bit adjusted again
Research points of damage control systems in tanks and sonars in ships have been adjusted a bit.
We are also currently thinking of adding a 'continuous production' option for end product to production buildings. If a lot of people want this and the tests go well, this will likely be added into the next update. Hope you like this update! Thanks for all the feedback so far, further feedback is welcome as always!
Source
Changelog.gg summarizes and formats this update. How we read updates.
