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Steam News15 January 20265mo ago

Short Weekly Update #123

Hello, fellow CEOs! (v1.2.3) - Update live today 🎉 This patch adds two new languages, introduces a GDP-driven pricing mechanic, and tightens balance and progression. It is live now.

In this update4

Full notes

Full Business Heroes: Street Grub update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, fellow CEOs! (v1.2.3) - Update live today 🎉

What changed

7 fixes7 additions2 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Store
  • Events
  • Fixes
addedThis patch adds two new languages, introduces a GDP-driven pricing mechanic, and tightens balance and progression. It is live now.
addedHighightWe added full support for German and Brazilian Portuguese in the game.
addedHighightWe introduced a GDP-based price probability system, so affordability now reacts to the in-game economy.
addedNew features and improvementsWe introduced a new pricing mechanic where a GDP change between -2% and 3% affects price probability for each segment. Affordability now falls linearly when GDP drops or increases.
addedNew features and improvementsWe added the current GDP to the purchase decision tooltip, next to the price component, so you can see how the economy affects demand.
addedNew features and improvementsWe added surveyed GDP to the Pricing Survey, alongside the surveyed price, to make pricing choices clearer.

Business Heroes: Street Grub changes

addedThis patch adds two new languages, introduces a GDP-driven pricing mechanic, and tightens balance and progression. It is live now.
addedWe added full support for German and Brazilian Portuguese in the game.
addedWe introduced a GDP-based price probability system, so affordability now reacts to the in-game economy.
addedWe introduced a new pricing mechanic where a GDP change between -2% and 3% affects price probability for each segment. Affordability now falls linearly when GDP drops or increases.
addedWe added the current GDP to the purchase decision tooltip, next to the price component, so you can see how the economy affects demand.

This patch adds two new languages, introduces a GDP-driven pricing mechanic, and tightens balance and progression. It is live now.

Highight

  • We added full support for German and Brazilian Portuguese in the game.

  • We introduced a GDP-based price probability system, so affordability now reacts to the in-game economy.

  • We locked Sandbox mode until you complete the Startup Goals in Career once, so progression feels more meaningful.

New features and improvements

  • We introduced a new pricing mechanic where a GDP change between -2% and 3% affects price probability for each segment. Affordability now falls linearly when GDP drops or increases.

  • We added the current GDP to the purchase decision tooltip, next to the price component, so you can see how the economy affects demand.

  • We added surveyed GDP to the Pricing Survey, alongside the surveyed price, to make pricing choices clearer.

  • We updated Events to include bad cash events, and we reroll them if you do not have enough cash, so you never get stuck by an impossible event.

  • We updated the Credits screen and added the testers who helped us with this phase. Thank you all. 🤗

Balance

  • We increased the salary requirement for employees by 25%, so keeping wages competitive matters more.

Fixes

  • We fixed Good/Bad Service feedback, which was sometimes not triggering, so customer feedback is now more reliable.

  • We fixed the stand range animation, which occasionally failed to play.

  • We fixed the Manage Recipe values showing placeholder text instead of proper values.

Thanks for being part of the community! Join us to share your ideas and feedback:

https://discord.gg/HpDZM7v

Thanks

Street Grub - Devs

Source

Steam News / 15 January 2026

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