In this update3
Full notes
Full Business Heroes: Street Grub update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! ⭐🙋🏻
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Events
- Performance
Business Heroes: Street Grub changes
Apologies for the gap in posts. Updates were paused to fix critical build bugs and complete a quality check on new mechanics. This is a significant drop that incorporates the recent changes from the past few weeks.
Highlights
We did a full review of the game’s event system with fixes across branding, economy, and probability events.
We revamped the End-of-Day report with performance review, new UI, and fixed localisation.
Camera and UI polish continues, storage overflow feedback is clearer, and tutorial guidance is sharper.
New features and improvements
Capacity feedback on ordering screen: storage percentage(%) now changes colour as capacity fills. Ordering tooltips now show storage capacity and warnings. A sound effect and a shake plays each time stock will go to waste due to over-capacity (120% or above). The sound is rate-limited, and only triggers from manual clicks on the Manage Ordering plus button and the Calculate button.
- Goal completion visibility improvementscorrected text formatting in the Goal Completed effect.
Research guidance: a pretty big cursor tracker in the Research tab remains; the count of unlocked research is hidden to reduce clutter.
Events tab quality of life: Esc clears the overlay after completing a news event. The overlay also clears automatically in the morning if still visible.
Histogram in End of Day report: Career day histogram submissions are now stored in the database for analysis and public ranking. We require at least 10 data points to rank players. Each player can save only one data point per country.
End of Day report: what changed and why. (Special thanks to Zach Barth)
The goal was to turn the End of Day report into a clear performance review that rewards good play and to guide players on where to improve.
What is new
Performance review panels: three deep-dive views covering Price Management, Stock Management, and Customer Satisfaction. Each view includes metrics, rank, and guidance.
Performance ratings will be used in future versions to allocate experience points, which will then be utilized for the research tree as research boosts.
Milestones: confetti now celebrates milestones reached that day in the End of Day sequence.
- Visuals and audiothemed UI applied across the new panels, popup alignment improved, progress circles animate on fill, and the “Best” mark size reduced to fit cleanly in the End of Day report.
Work in progress:
Research Unlocked and Expired Ingredients are now displayed as pop-ups next to the main section of the End of Day report. The histograms at the bottom of the view will be populated once we have enough data points on the server. To help increase the data points, please invite your friends to play, as each player can contribute only one data point per country. And the system will always keep the best value for each player. Thanks to Zach Barth for the assistance in building this system.
Customer satisfaction measures the ratio of positive feedback to negative feedback, excluding any feedback categorized as too expensive. This will keep players focused on customer satisfaction.
Effective price management is vital for deepening the understanding of the dynamics between demand and supply. A price survey can reveal the price customers are inclined to pay for a product; however, it overlooks the demand that this specified price will generate. Often, the demand sparked by the "desired" price point can significantly surpass the standard supply or capacity available. This section delves into this critical issue, providing guidance for players on how to strategically adjust prices. By doing so, they can attain an optimal queue size, enhancing both customer
Source
Changelog.gg summarizes and formats this update. How we read updates.
