Full notes
Full Bush 1022 update
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What changed
- Gameplay
- Workshop
Bush 1022 changes
So, some people mentioned that the aircraft feels slower compared to what they're used to in flight sims. That's because the plane is a bit bigger than a real one, and there's some story behind that...
Steam post imageThis is how it looks when the body is shrunk down to the scale of a Cessna 172 while keeping the same landing gear size.
The story behind that
Steam post imageWhen I started working on this game, I wanted to avoid the toil of flight sims and to completely focus on the fun of flying, maneuvering, landing and exploring. I approached the whole game design this way and I didn't use reference materials.
Steam post imageFor the 3D model, I drew a sketch that I really liked and I recreated the aesthetics in Blender. For the flight mechanics, I looked at how much a light bush plane weighs on Google and tweaked its other mechanical properties until it felt fun to fly.
Steam post imageI didn't pay attention to the scale of the 3D model. As it turns out, the wingspan is 50% larger than a Cessna 172's. Actually, in terms of dimensions, it's closer to a two engine prop like King Air 350. Yet its mechanics are based on a light bush plane's weight....
What is your opinion?
Steam post imageAs I'm planning Steam Workshop integration and mod support, at some point I'll have to shrink the aircraft down so the game fits with other creators' builds.
However, I really like the feeling of flying the current one. Do you share this feeling? Should I preserve it in some way? Should I even keep it as a default in somehow?
Source
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