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Steam News21 January 20265mo ago

Update 1.2.6 - Improving delivery difficulty progression

Reroute This update changes the way deliveries are generated, so if you have a save with an ongoing delivery, it will be randomized mid-flight after you move to this version.

In this update4

Full notes

Full Bush 1022 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions6 changes0 removals
  • Maps
  • Events
changedThe problemsAnother issue is that you couldn't have any idea about the terrain in which you would land prior to starting a delivery. This would often lead to frustrating experience, where after a long flight, you'd have to either pay a lot of repairs, save abuse, or abandon the delivery entirely.
changedHow it worksIn Bush 1022, the terrain gets more height variation as you get further away from the start. This directly correlates with landing difficulty and it's currently used as the sole factor that determines it.
changedHow it worksBasically, deliveries can have and easy, medium, or hard landing rating based on how far from the center of the map the destination checkpoint is. It is now shown in the Checkpoint Menu when you pick a delivery.
changedReward bonusBased on the landing difficulty, there are now extra bonuses:
changedReward bonus25% for Medium.
changedReward bonus50% for Hard.

Bush 1022 changes

changedAnother issue is that you couldn't have any idea about the terrain in which you would land prior to starting a delivery. This would often lead to frustrating experience, where after a long flight, you'd have to either pay a lot of repairs, save abuse, or abandon the delivery entirely.
changedIn Bush 1022, the terrain gets more height variation as you get further away from the start. This directly correlates with landing difficulty and it's currently used as the sole factor that determines it.
changedBasically, deliveries can have and easy, medium, or hard landing rating based on how far from the center of the map the destination checkpoint is. It is now shown in the Checkpoint Menu when you pick a delivery.
changedBased on the landing difficulty, there are now extra bonuses:
changed25% for Medium.

Reroute

This update changes the way deliveries are generated, so if you have a save with an ongoing delivery, it will be randomized mid-flight after you move to this version. Sorry about that, consider it as a reroute for in-game lore.

The problems

Until now all checkpoints had completely random delivery tasks generated. This made progression pretty clunky, especially for Hard runs where you could get stuck with impossible to land deliveries at the start of the game.

Another issue is that you couldn't have any idea about the terrain in which you would land prior to starting a delivery. This would often lead to frustrating experience, where after a long flight, you'd have to either pay a lot of repairs, save abuse, or abandon the delivery entirely.

Landing difficulty overview

This update introduces 3 changes:

  • Landing difficulty is now a part of the delivery details.

  • Normal deliveries are always to a checkpoint with the same difficulty.

  • Bonuses based on landing difficulty.

How it works

In Bush 1022, the terrain gets more height variation as you get further away from the start. This directly correlates with landing difficulty and it's currently used as the sole factor that determines it.

Basically, deliveries can have and easy, medium, or hard landing rating based on how far from the center of the map the destination checkpoint is. It is now shown in the Checkpoint Menu when you pick a delivery.

Progression

The water, heavy and urgent deliveries remain random as they were in the past.

The key change happens in the normal delivery type. The destinations for this type can only have the same landing difficulty as the checkpoint they're started from.

In practice, this means there are always simpler deliveries to do at the start of the game. If the player goes further out, they can remain in a difficulty area as long as they please.

Overall, there should now be a more coherent difficulty progression.

Reward bonus

Based on the landing difficulty, there are now extra bonuses:

  • 25% for Medium.

  • 50% for Hard.

Source

Steam News / 21 January 2026

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