Full notes
Full Bus Simulator 16 update
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What changed
- Performance
- UI and audio
- Gameplay
- Fixes
- Store
Bus Simulator 16 changes
Good news
We have just released the latest update to version 0.0.768:7023 of Bus Simulator 16. Next to numerous game improvements the update should also offer a performance boost on many systems. We hope you'll enjoy it!
Patchnotes
Performance optimizations:
Improved runtime performance / FPS (Effects may vary depending on the users system components)
New graphics settings which enable users to perform additional performance optimizations:
Controller for the adjustment of the number of AI pedestrians on the sidewalks (This setting doesn't affect the number of passengers)
Controller for the adjustment of the number of AI vehicles on the streets
Option to turn off all decorative objects within the city (such as trash cans, benches, etc.)
Bug fixes:
Indicators and taillights of NPC cars can now also be seen in cockpit and first person view (previously only visible in 3rd person perspective)
Minor clipping errors in and on buses resolved
Speedometer now displays the correct speed
Turn signal levers are now located on the correct side in all buses
New features:
VSync graphics option implemented
Improvements:
AI cars are generally driving a bit faster and braking less abrupt now.
In the bus shop you can now see all the buses included in the game, even those who aren't available yet. Currently still locked buses are grayed out in the shop.
- Texture ModdingImported textures now behave the same as the original ones (e.g. the anisotropic filtering of road textures is now also enabled for modded textures)
- Fun mission Bus RaceTimeout increased (15 min.)
Source
Changelog.gg summarizes and formats this update. How we read updates.
