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Steam News27 February 20264mo ago

Zombie of all trades

Hello, Survivors! While you’re putting the game through its paces in the ongoing playtest, our team is working tirelessly on further development and polishing the project.

In this update4

Full notes

Full BUS: Bro u Survived update

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What changed

1 fix2 additions1 change0 removals
  • UI and audio
  • Gameplay
  • Fixes
changedHello, Survivors!While you’re putting the game through its paces in the ongoing playtest, our team is working tirelessly on further development and polishing the project. First of all, we’re excited to share some great news: the voice-over for the main characters of our game is now fully complete!
addedHello, Survivors!Want to know what else is new and awesome? Let’s dive into this devlog.
fixedDevastating FirepowerThe turret’s attack radius is fixed, so once placed, it will automatically eliminate any zombie entering its kill zone. It fires continuously as long as there is a target within range. The turret also has a limited operating time - once it expires, it puts on a localized firework show.
addedZombie PipelineWe’ve added new animations to some of the game’s levels. For example, we created pipe movement animations triggered by stepping on platforms and added an effect showing zombies traveling inside them on one of the locations.

BUS: Bro u Survived changes

changedWhile you’re putting the game through its paces in the ongoing playtest, our team is working tirelessly on further development and polishing the project. First of all, we’re excited to share some great news: the voice-over for the main characters of our game is now fully complete!
addedWant to know what else is new and awesome? Let’s dive into this devlog.
fixedThe turret’s attack radius is fixed, so once placed, it will automatically eliminate any zombie entering its kill zone. It fires continuously as long as there is a target within range. The turret also has a limited operating time - once it expires, it puts on a localized firework show.
addedWe’ve added new animations to some of the game’s levels. For example, we created pipe movement animations triggered by stepping on platforms and added an effect showing zombies traveling inside them on one of the locations.

Hello, Survivors!

While you’re putting the game through its paces in the ongoing playtest, our team is working tirelessly on further development and polishing the project. First of all, we’re excited to share some great news: the voice-over for the main characters of our game is now fully complete!

Want to know what else is new and awesome? Let’s dive into this devlog.

The Lure Mannequin

No, it’s not luring survivors to a sale at the nearest supermarket. And no, it’s not inviting zombies to feast on fresh brains.

The “Lure” is a tool designed to attract zombies and redirect their aggression toward itself. To deploy it, select the item from the tool wheel and place it on the ground. While the lure is active, zombies will ignore other triggers. But remember: its effect is limited, and once the device disappears, zombies will switch their attention back to the players.

Devastating Firepower

The survivors’ arsenal has been expanded not only with a clever zombie distraction device, but also with a powerful portable turret. This is a single-use tool designed to automatically attack zombies within a set radius after deployment.

The turret’s attack radius is fixed, so once placed, it will automatically eliminate any zombie entering its kill zone. It fires continuously as long as there is a target within range. The turret also has a limited operating time - once it expires, it puts on a localized firework show.

Zombie Pipeline

We’ve added new animations to some of the game’s levels. For example, we created pipe movement animations triggered by stepping on platforms and added an effect showing zombies traveling inside them on one of the locations.

Which location is it, and what quest is it tied to? That’s still a secret…

Source

Steam News / 27 February 2026

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